armory/blender/arm/logicnode/physics/LN_ray_cast.py
2020-09-23 17:12:25 -03:00

19 lines
669 B
Python

from arm.logicnode.arm_nodes import *
class RayCastNode(ArmLogicTreeNode):
"""Use to cast a physics ray."""
bl_idname = 'LNCastPhysicsRayNode'
bl_label = 'Ray Cast'
arm_version = 1
def init(self, context):
super(RayCastNode, self).init(context)
self.add_input('NodeSocketVector', 'From')
self.add_input('NodeSocketVector', 'To')
self.add_input('NodeSocketInt', 'Collision Group Mask')
self.add_output('ArmNodeSocketObject', 'Rigid Body')
self.add_output('NodeSocketVector', 'Hit')
self.add_output('NodeSocketVector', 'Normal')
add_node(RayCastNode, category=PKG_AS_CATEGORY, section='ray')