.. |
arm_nodes
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Fix normals and wposition in custom particle node
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2020-12-12 14:10:03 +01:00 |
cycles_nodes
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Pass default image file name when adding uniform
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2021-06-24 18:13:13 +02:00 |
__init__.py
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Move py sources to arm package
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2017-03-15 12:30:14 +01:00 |
cycles.py
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Set default image file
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2021-06-24 18:13:13 +02:00 |
cycles_functions.py
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Implement vector rotate node
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2021-03-23 21:56:14 +01:00 |
make.py
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Fix custom material export when scene is exported in arm format
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2021-02-12 00:31:19 +01:00 |
make_attrib.py
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Cleanup
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2021-05-27 22:57:53 +02:00 |
make_cluster.py
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Add cast_shadow to lightArray data
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2021-03-14 23:20:57 -03:00 |
make_decal.py
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Metal fixes
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2020-05-11 09:03:13 +02:00 |
make_depth.py
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Fix usage of layer weight node in shadowmap shaders
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2021-05-27 22:56:07 +02:00 |
make_finalize.py
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Cleanup
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2021-05-27 22:57:53 +02:00 |
make_inst.py
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Correct normals for instanced rendering when transparency enabled
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2020-09-16 23:20:57 +02:00 |
make_mesh.py
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Fix instancing on mobile and solid renderpaths
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2021-05-26 12:42:11 +02:00 |
make_overlay.py
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Fix creation of overlay materials
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2021-04-19 21:42:09 +02:00 |
make_particle.py
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Force gpu particles
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2019-04-06 14:30:11 +02:00 |
make_shader.py
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Cleanup
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2020-12-30 01:06:54 +01:00 |
make_skin.py
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Fix normals export of skinned materials
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2021-02-03 18:23:22 +01:00 |
make_tess.py
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More shader write fixes
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2018-03-27 10:10:12 +02:00 |
make_transluc.py
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Use voxelao instead of voxelgi, gi will be reworked into raytracing
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2019-04-06 18:52:21 +02:00 |
make_voxel.py
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Use voxelao instead of voxelgi, gi will be reworked into raytracing
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2019-04-06 18:52:21 +02:00 |
mat_batch.py
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New cache
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2018-12-19 20:10:34 +01:00 |
mat_state.py
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Improve skinning
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2017-10-10 09:57:23 +02:00 |
mat_utils.py
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Fix material translucency in Blender 2.9+
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2021-03-22 20:26:01 +01:00 |
parser_state.py
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Fix mixing multiple cycles shaders in one material
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2021-05-27 22:41:27 +02:00 |
shader.py
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set default vector and float parameter
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2021-06-24 18:13:13 +02:00 |