armory/Sources/armory/trait/internal/DebugConsole.hx
2017-05-06 00:22:15 +02:00

156 lines
4.3 KiB
Haxe
Executable file

package armory.trait.internal;
import iron.Trait;
#if arm_profile
import kha.Scheduler;
import iron.data.RenderPath;
import iron.object.CameraObject;
import iron.object.MeshObject;
import zui.Zui;
import zui.Id;
#end
@:keep
class DebugConsole extends Trait {
#if (!arm_profile)
public function new() { super(); }
#else
var ui:Zui;
var path:RenderPath;
var lastTime = 0.0;
var frameTime = 0.0;
var totalTime = 0.0;
var frames = 0;
var frameTimeAvg = 0.0;
var frameTimeAvgMin = 0.0;
var frameTimeAvgMax = 0.0;
var renderTime = 0.0;
var renderTimeAvg = 0.0;
var updateTime = 0.0;
var updateTimeAvg = 0.0;
var physTime = 0.0;
var physTimeAvg = 0.0;
public function new() {
super();
iron.data.Data.getFont('droid_sans.ttf', function(font:kha.Font) {
ui = new Zui({font: font});
notifyOnInit(init);
notifyOnRender2D(render2D);
notifyOnUpdate(update);
haxeTrace = haxe.Log.trace;
haxe.Log.trace = consoleTrace;
});
}
static var haxeTrace:Dynamic->haxe.PosInfos->Void;
static var lastTrace = '';
static function consoleTrace(v:Dynamic, ?inf:haxe.PosInfos) {
lastTrace = Std.string(v);
haxeTrace(v, inf);
}
function init() {
path = cast(object, CameraObject).renderPath;
}
function render2D(g:kha.graphics2.Graphics) {
g.end();
ui.begin(g);
var hwin = Id.handle();
if (ui.window(hwin, 0, 0, 250, iron.App.h(), true)) {
ui.text(lastTrace);
if (ui.panel(Id.handle({selected: true}), "Profile (ms)")) {
var avg = Math.round(frameTimeAvg * 10000) / 10;
var avgMin = Math.round(frameTimeAvgMin * 10000) / 10;
var avgMax = Math.round(frameTimeAvgMax * 10000) / 10;
ui.text('frame: $avg ($avgMin/$avgMax)');
var fpsAvg = avg > 0 ? Math.round(1000 / avg) : 0;
var fpsAvgMin = avgMin > 0 ? Math.round(1000 / avgMin) : 0;
var fpsAvgMax = avgMax > 0 ? Math.round(1000 / avgMax) : 0;
ui.text('fps: $fpsAvg ($fpsAvgMin/$fpsAvgMax)');
var gpuTime = frameTimeAvg - renderTimeAvg - updateTimeAvg;
if (gpuTime < renderTimeAvg) gpuTime = renderTimeAvg;
ui.text("gpu: " + Math.round(gpuTime * 10000) / 10);
ui.text("render: " + Math.round(renderTimeAvg * 10000) / 10);
ui.text("update: " + Math.round(updateTimeAvg * 10000) / 10);
ui.indent();
ui.text("phys: " + Math.round(physTimeAvg * 10000) / 10);
ui.text("anim: 0.0");
ui.unindent();
}
ui.separator();
if (ui.panel(Id.handle(), "Render Path")) {
ui.text("draw calls: " + RenderPath.drawCalls);
ui.text("batch calls: " + RenderPath.batchCalls);
ui.text("batch buckets: " + RenderPath.batchBuckets);
ui.text("culled: " + RenderPath.culled);
ui.text("render targets: " + path.data.pathdata.raw.render_targets.length);
}
ui.separator();
if (ui.panel(Id.handle(), "Inspector")) {
function drawList(h:Handle, objs:Array<iron.object.Object>) {
for (i in 0...objs.length) {
var o = objs[i];
var text = o.name + " (" + Std.int(o.transform.absx() * 100) / 100 + ", " + Std.int(o.transform.absy() * 100) / 100 + ", " + Std.int(o.transform.absz() * 100) / 100 + ")";
if (Std.is(o, MeshObject)) text += " - " + Std.int(cast(o, MeshObject).screenSize * 100) / 100;
o.visible = ui.check(h.nest(i, {selected: o.visible}), text);
}
}
drawList(Id.handle(), cast iron.Scene.active.meshes);
drawList(Id.handle(), cast iron.Scene.active.lamps);
drawList(Id.handle(), cast iron.Scene.active.cameras);
drawList(Id.handle(), cast iron.Scene.active.speakers);
}
}
ui.end();
g.begin(false);
#if arm_profile
totalTime += frameTime;
renderTime += iron.App.renderTime;
frames++;
if (totalTime > 1.0) {
hwin.redraws = 1;
var t = totalTime / frames;
// Second frame
if (frameTimeAvg > 0) {
if (t < frameTimeAvgMin || frameTimeAvgMin == 0) frameTimeAvgMin = t;
if (t > frameTimeAvgMax || frameTimeAvgMax == 0) frameTimeAvgMax = t;
}
frameTimeAvg = t;
renderTimeAvg = renderTime / frames;
updateTimeAvg = updateTime / frames;
physTimeAvg = physTime / frames;
totalTime = 0;
renderTime = 0;
updateTime = 0;
physTime = 0;
frames = 0;
}
frameTime = Scheduler.realTime() - lastTime;
lastTime = Scheduler.realTime();
#end
}
function update() {
#if arm_profile
updateTime += iron.App.updateTime;
#if arm_physics
physTime += PhysicsWorld.physTime;
#end
#end
}
#end
}