.. |
blend_pass
|
Forward+ render path, faster shaders.
|
2016-08-07 01:43:21 +02:00 |
bloom_pass
|
Fixed depth writing.
|
2016-07-24 19:15:36 +02:00 |
blur_adaptive_pass
|
Light culling for deferred.
|
2016-08-09 23:51:40 +02:00 |
blur_edge_pass
|
Light culling for deferred.
|
2016-08-09 23:51:40 +02:00 |
blur_gaus_pass
|
Light culling for deferred.
|
2016-08-09 23:51:40 +02:00 |
blur_pass
|
Forward+ render path, faster shaders.
|
2016-08-07 01:43:21 +02:00 |
combine_pass
|
Fixed depth writing.
|
2016-07-24 19:15:36 +02:00 |
compositor_pass
|
Forward+ render path, faster shaders.
|
2016-08-07 01:43:21 +02:00 |
copy_pass
|
Fixed depth writing.
|
2016-07-24 19:15:36 +02:00 |
debug_normals
|
Fixed depth writing.
|
2016-07-24 19:15:36 +02:00 |
debug_velocity
|
Velocity for Temporal AA.
|
2016-07-31 23:25:33 +02:00 |
deferred
|
Light culling for deferred.
|
2016-08-09 23:51:40 +02:00 |
deferred_indirect
|
Light culling for deferred.
|
2016-08-09 23:51:40 +02:00 |
deferred_light
|
Light culling for deferred.
|
2016-08-09 23:51:40 +02:00 |
env_map
|
Match sky strength to Cycles.
|
2016-08-11 22:24:45 +02:00 |
forward
|
Match sky strength to Cycles.
|
2016-08-11 22:24:45 +02:00 |
fxaa_pass
|
Fixed depth writing.
|
2016-07-24 19:15:36 +02:00 |
godrays_pass
|
Fixed depth writing.
|
2016-07-24 19:15:36 +02:00 |
hybrid
|
Forward+ render path, faster shaders.
|
2016-08-07 01:43:21 +02:00 |
motion_blur_pass
|
Super fast shaders.
|
2016-08-07 23:12:14 +02:00 |
motion_blur_veloc_pass
|
Match sky strength to Cycles.
|
2016-08-11 22:24:45 +02:00 |
pt_final_pass
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
pt_trace_pass
|
Talk to SDK.
|
2016-06-30 13:22:05 +02:00 |
smaa_blend_weight
|
Fixed depth writing.
|
2016-07-24 19:15:36 +02:00 |
smaa_edge_detect
|
Velocity for Temporal AA.
|
2016-07-31 23:25:33 +02:00 |
smaa_neighborhood_blend
|
Velocity for Temporal AA.
|
2016-07-31 23:25:33 +02:00 |
ssao_pass
|
Light culling for deferred.
|
2016-08-09 23:51:40 +02:00 |
ssao_reproject_pass
|
Light culling for deferred.
|
2016-08-09 23:51:40 +02:00 |
ssdo_pass
|
Fixed depth writing.
|
2016-07-24 19:15:36 +02:00 |
ssr_pass
|
Light culling for deferred.
|
2016-08-09 23:51:40 +02:00 |
sss_pass
|
Fixed depth writing.
|
2016-07-24 19:15:36 +02:00 |
taa_pass
|
Light culling for deferred.
|
2016-08-09 23:51:40 +02:00 |
translucent_resolve
|
Match sky strength to Cycles.
|
2016-08-11 22:24:45 +02:00 |
water_pass
|
Forward+ render path, faster shaders.
|
2016-08-07 01:43:21 +02:00 |