armory/blender/arm/logicnode/object/LN_spawn_object_by_name.py

25 lines
960 B
Python

from arm.logicnode.arm_nodes import *
class SpawnObjectByNameNode(ArmLogicTreeNode):
"""Spawns an object bearing the given name, even if not present in the active scene"""
bl_idname = 'LNSpawnObjectByNameNode'
bl_label = 'Spawn Object By Name'
arm_version = 1
property0: PointerProperty(
type=bpy.types.Scene, name='Scene',
description='The scene from which to take the object')
def init(self, context):
super(SpawnObjectByNameNode, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('NodeSocketString', 'Name')
self.add_input('NodeSocketShader', 'Transform')
self.add_input('NodeSocketBool', 'Children', default_value=True)
self.add_output('ArmNodeSocketAction', 'Out')
self.add_output('ArmNodeSocketObject', 'Object')
def draw_buttons(self, context, layout):
layout.prop_search(self, 'property0', bpy.data, "scenes")