armory/blender/arm/logicnode/logic_gate.py
2017-04-08 20:05:35 +02:00

32 lines
1.1 KiB
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class GateNode(Node, ArmLogicTreeNode):
'''Gate node'''
bl_idname = 'LNGateNode'
bl_label = 'Gate'
bl_icon = 'CURVE_PATH'
property0 = EnumProperty(
items = [('Equal', 'Equal', 'Equal'),
('Not Equal', 'Not Equal', 'Not Equal'),
('Greater', 'Greater', 'Greater'),
('Greater Equal', 'Greater Equal', 'Greater Equal'),
('Less', 'Less', 'Less'),
('Less Equal', 'Less Equal', 'Less Equal'),
('Or', 'Or', 'Or'),
('And', 'And', 'And')],
name='', default='Equal')
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('NodeSocketShader', 'Value')
self.inputs.new('NodeSocketShader', 'Value')
self.outputs.new('ArmNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
add_node(GateNode, category='Logic')