armory/blender/arm/logicnode/logic_sequence.py
2017-04-11 11:28:22 +02:00

28 lines
837 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class SequenceNode(Node, ArmLogicTreeNode):
'''Sequence node'''
bl_idname = 'LNSequenceNode'
bl_label = 'Sequence'
bl_icon = 'GAME'
def __init__(self):
array_nodes[str(id(self))] = self
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
def draw_buttons(self, context, layout):
row = layout.row(align=True)
op = row.operator('arm.node_add_output', text='New', icon='PLUS', emboss=True)
op.node_index = str(id(self))
op.socket_type = 'ArmNodeSocketAction'
op2 = row.operator('arm.node_remove_output', text='', icon='X', emboss=True)
op2.node_index = str(id(self))
add_node(SequenceNode, category='Logic')