armory/Shaders/include
2016-12-11 13:32:38 +01:00
..
lamp_volume.vert.glsl Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
overlay.frag.glsl Improving soft shadows 2016-12-01 18:28:07 +01:00
overlay.vert.glsl Show navmesh in viewport 2016-12-07 21:13:54 +01:00
pass.frag.glsl Shaders overhaul. 2016-10-17 17:39:40 +02:00
pass.vert.glsl Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
pass_viewray.vert.glsl Reuse shader code. 2016-10-17 02:29:37 +02:00
pass_viewray2.vert.glsl Reuse shader code. 2016-10-17 02:29:37 +02:00
shadowmap.frag.glsl Opacity texture. 2016-12-02 00:13:09 +01:00
shadowmap.vert.glsl Prevent node errors 2016-12-03 13:27:42 +01:00
shadowmapheight.tesc.glsl Tessellated height maps in forward path 2016-12-11 13:32:38 +01:00
shadowmapheight.tese.glsl Tessellated height maps in forward path 2016-12-11 13:32:38 +01:00
shadowmapheight.vert.glsl Tessellated height maps in forward path 2016-12-11 13:32:38 +01:00
translucent.frag.glsl Fix translucency for alpha socket 2016-12-10 15:30:40 +01:00
translucent.vert.glsl Forward OIT 2016-12-05 15:03:47 +01:00
voxel.frag.glsl Shaders overhaul. 2016-10-17 17:39:40 +02:00
voxel.geom.glsl Shaders overhaul. 2016-10-17 17:39:40 +02:00
voxel.vert.glsl Shaders overhaul. 2016-10-17 17:39:40 +02:00