armory/Sources/armory/object/Uniforms.hx

191 lines
6.5 KiB
Haxe

package armory.object;
import iron.Scene;
import iron.object.Object;
import iron.data.MaterialData;
import iron.math.Vec4;
using StringTools;
// Structure for setting shader uniforms
class Uniforms {
public static function register() {
iron.object.Uniforms.externalTextureLinks = [textureLink];
iron.object.Uniforms.externalVec2Links = [];
iron.object.Uniforms.externalVec3Links = [vec3Link];
iron.object.Uniforms.externalVec4Links = [];
iron.object.Uniforms.externalFloatLinks = [floatLink];
iron.object.Uniforms.externalIntLinks = [];
}
public static function textureLink(object: Object, mat: MaterialData, link: String): kha.Image {
if (link == "_nishitaLUT") {
if (armory.renderpath.Nishita.data == null) armory.renderpath.Nishita.recompute(Scene.active.world);
return armory.renderpath.Nishita.data.optDepthLUT;
}
#if arm_ltc
else if (link == "_ltcMat") {
if (armory.data.ConstData.ltcMatTex == null) armory.data.ConstData.initLTC();
return armory.data.ConstData.ltcMatTex;
}
else if (link == "_ltcMag") {
if (armory.data.ConstData.ltcMagTex == null) armory.data.ConstData.initLTC();
return armory.data.ConstData.ltcMagTex;
}
#end
var target = iron.RenderPath.active.renderTargets.get(link.endsWith("_depth") ? link.substr(0, link.length - 6) : link);
return target != null ? target.image : null;
}
public static function vec3Link(object: Object, mat: MaterialData, link: String): iron.math.Vec4 {
var v: Vec4 = null;
#if arm_hosek
if (link == "_hosekA") {
if (armory.renderpath.HosekWilkie.data == null) {
armory.renderpath.HosekWilkie.recompute(Scene.active.world);
}
if (armory.renderpath.HosekWilkie.data != null) {
v = iron.object.Uniforms.helpVec;
v.x = armory.renderpath.HosekWilkie.data.A.x;
v.y = armory.renderpath.HosekWilkie.data.A.y;
v.z = armory.renderpath.HosekWilkie.data.A.z;
}
}
else if (link == "_hosekB") {
if (armory.renderpath.HosekWilkie.data == null) {
armory.renderpath.HosekWilkie.recompute(Scene.active.world);
}
if (armory.renderpath.HosekWilkie.data != null) {
v = iron.object.Uniforms.helpVec;
v.x = armory.renderpath.HosekWilkie.data.B.x;
v.y = armory.renderpath.HosekWilkie.data.B.y;
v.z = armory.renderpath.HosekWilkie.data.B.z;
}
}
else if (link == "_hosekC") {
if (armory.renderpath.HosekWilkie.data == null) {
armory.renderpath.HosekWilkie.recompute(Scene.active.world);
}
if (armory.renderpath.HosekWilkie.data != null) {
v = iron.object.Uniforms.helpVec;
v.x = armory.renderpath.HosekWilkie.data.C.x;
v.y = armory.renderpath.HosekWilkie.data.C.y;
v.z = armory.renderpath.HosekWilkie.data.C.z;
}
}
else if (link == "_hosekD") {
if (armory.renderpath.HosekWilkie.data == null) {
armory.renderpath.HosekWilkie.recompute(Scene.active.world);
}
if (armory.renderpath.HosekWilkie.data != null) {
v = iron.object.Uniforms.helpVec;
v.x = armory.renderpath.HosekWilkie.data.D.x;
v.y = armory.renderpath.HosekWilkie.data.D.y;
v.z = armory.renderpath.HosekWilkie.data.D.z;
}
}
else if (link == "_hosekE") {
if (armory.renderpath.HosekWilkie.data == null) {
armory.renderpath.HosekWilkie.recompute(Scene.active.world);
}
if (armory.renderpath.HosekWilkie.data != null) {
v = iron.object.Uniforms.helpVec;
v.x = armory.renderpath.HosekWilkie.data.E.x;
v.y = armory.renderpath.HosekWilkie.data.E.y;
v.z = armory.renderpath.HosekWilkie.data.E.z;
}
}
else if (link == "_hosekF") {
if (armory.renderpath.HosekWilkie.data == null) {
armory.renderpath.HosekWilkie.recompute(Scene.active.world);
}
if (armory.renderpath.HosekWilkie.data != null) {
v = iron.object.Uniforms.helpVec;
v.x = armory.renderpath.HosekWilkie.data.F.x;
v.y = armory.renderpath.HosekWilkie.data.F.y;
v.z = armory.renderpath.HosekWilkie.data.F.z;
}
}
else if (link == "_hosekG") {
if (armory.renderpath.HosekWilkie.data == null) {
armory.renderpath.HosekWilkie.recompute(Scene.active.world);
}
if (armory.renderpath.HosekWilkie.data != null) {
v = iron.object.Uniforms.helpVec;
v.x = armory.renderpath.HosekWilkie.data.G.x;
v.y = armory.renderpath.HosekWilkie.data.G.y;
v.z = armory.renderpath.HosekWilkie.data.G.z;
}
}
else if (link == "_hosekH") {
if (armory.renderpath.HosekWilkie.data == null) {
armory.renderpath.HosekWilkie.recompute(Scene.active.world);
}
if (armory.renderpath.HosekWilkie.data != null) {
v = iron.object.Uniforms.helpVec;
v.x = armory.renderpath.HosekWilkie.data.H.x;
v.y = armory.renderpath.HosekWilkie.data.H.y;
v.z = armory.renderpath.HosekWilkie.data.H.z;
}
}
else if (link == "_hosekI") {
if (armory.renderpath.HosekWilkie.data == null) {
armory.renderpath.HosekWilkie.recompute(Scene.active.world);
}
if (armory.renderpath.HosekWilkie.data != null) {
v = iron.object.Uniforms.helpVec;
v.x = armory.renderpath.HosekWilkie.data.I.x;
v.y = armory.renderpath.HosekWilkie.data.I.y;
v.z = armory.renderpath.HosekWilkie.data.I.z;
}
}
else if (link == "_hosekZ") {
if (armory.renderpath.HosekWilkie.data == null) {
armory.renderpath.HosekWilkie.recompute(Scene.active.world);
}
if (armory.renderpath.HosekWilkie.data != null) {
v = iron.object.Uniforms.helpVec;
v.x = armory.renderpath.HosekWilkie.data.Z.x;
v.y = armory.renderpath.HosekWilkie.data.Z.y;
v.z = armory.renderpath.HosekWilkie.data.Z.z;
}
}
#end
#if rp_voxelao
if (link == "_cameraPositionSnap") {
v = iron.object.Uniforms.helpVec;
var camera = iron.Scene.active.camera;
v.set(camera.transform.worldx(), camera.transform.worldy(), camera.transform.worldz());
var l = camera.lookWorld();
var e = Main.voxelgiHalfExtents;
v.x += l.x * e * 0.9;
v.y += l.y * e * 0.9;
var f = Main.voxelgiVoxelSize * 8; // Snaps to 3 mip-maps range
v.set(Math.floor(v.x / f) * f, Math.floor(v.y / f) * f, Math.floor(v.z / f) * f);
}
#end
return v;
}
public static function floatLink(object: Object, mat: MaterialData, link: String): Null<kha.FastFloat> {
#if rp_dynres
if (link == "_dynamicScale") {
return armory.renderpath.DynamicResolutionScale.dynamicScale;
}
#end
#if arm_debug
if (link == "_debugFloat") {
return armory.trait.internal.DebugConsole.debugFloat;
}
#end
#if rp_voxelao
if (link == "_voxelBlend") { // Blend current and last voxels
var freq = armory.renderpath.RenderPathCreator.voxelFreq;
return (armory.renderpath.RenderPathCreator.voxelFrame % freq) / freq;
}
#end
return null;
}
}