The same concept for spot lights was applied for point lights; the difference is that because point lights require to do the projection in the shader, the first inversion was applied in sampleCube() when returning the uv coordinates. "_FlipY" was added to replace "_InvY" in "PCFFakeCube()" because the inversion is only necessary for shaders and not anything else, otherwise it would break rendering of other parts. |
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.github | ||
Assets | ||
blender | ||
Shaders | ||
Sources/armory | ||
.gitattributes | ||
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changes.md | ||
checkstyle.json | ||
LICENSE.md | ||
README.md |
armory
armory3d.org - Manual - Roadmap - Community
In development! Armory is an open-source 3D game engine with full Blender integration. The engine is currently available in a form of early preview.