612 lines
No EOL
18 KiB
Python
612 lines
No EOL
18 KiB
Python
import bpy, os, importlib, subprocess, sys, threading, platform, aud
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from . import encoding
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from . cycles import lightmap, prepare, nodes, cache
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from . denoiser import integrated, oidn, optix
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from . filtering import opencv
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from os import listdir
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from os.path import isfile, join
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from time import time, sleep
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previous_settings = {}
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def prepare_build(self=0, background_mode=False):
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if bpy.context.scene.TLM_EngineProperties.tlm_bake_mode == "Foreground" or background_mode==True:
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global start_time
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start_time = time()
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scene = bpy.context.scene
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sceneProperties = scene.TLM_SceneProperties
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#We dynamically load the renderer and denoiser, instead of loading something we don't use
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if sceneProperties.tlm_lightmap_engine == "Cycles":
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pass
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if sceneProperties.tlm_lightmap_engine == "LuxCoreRender":
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pass
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if sceneProperties.tlm_lightmap_engine == "OctaneRender":
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pass
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#Timer start here bound to global
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if check_save():
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print("Please save your file first")
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self.report({'INFO'}, "Please save your file first")
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return{'FINISHED'}
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if check_denoiser():
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print("No denoise OIDN path assigned")
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self.report({'INFO'}, "No denoise OIDN path assigned")
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return{'FINISHED'}
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if check_materials():
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print("Error with material")
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self.report({'INFO'}, "Error with material")
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return{'FINISHED'}
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if opencv_check():
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if sceneProperties.tlm_filtering_use:
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print("Error:Filtering - OpenCV not installed")
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self.report({'INFO'}, "Error:Filtering - OpenCV not installed")
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return{'FINISHED'}
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setMode()
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dirpath = os.path.join(os.path.dirname(bpy.data.filepath), bpy.context.scene.TLM_EngineProperties.tlm_lightmap_savedir)
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if not os.path.isdir(dirpath):
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os.mkdir(dirpath)
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#Naming check
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naming_check()
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## RENDER DEPENDENCY FROM HERE
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if sceneProperties.tlm_lightmap_engine == "Cycles":
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prepare.init(self, previous_settings)
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if sceneProperties.tlm_lightmap_engine == "LuxCoreRender":
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pass
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if sceneProperties.tlm_lightmap_engine == "OctaneRender":
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pass
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#Renderer - Store settings
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#Renderer - Set settings
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#Renderer - Config objects, lights, world
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begin_build()
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else:
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filepath = bpy.data.filepath
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start_time = time()
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scene = bpy.context.scene
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sceneProperties = scene.TLM_SceneProperties
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#We dynamically load the renderer and denoiser, instead of loading something we don't use
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if sceneProperties.tlm_lightmap_engine == "Cycles":
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pass
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if sceneProperties.tlm_lightmap_engine == "LuxCoreRender":
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pass
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if sceneProperties.tlm_lightmap_engine == "OctaneRender":
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pass
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#Timer start here bound to global
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if check_save():
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print("Please save your file first")
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self.report({'INFO'}, "Please save your file first")
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return{'FINISHED'}
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if check_denoiser():
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print("No denoise OIDN path assigned")
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self.report({'INFO'}, "No denoise OIDN path assigned")
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return{'FINISHED'}
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if check_materials():
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print("Error with material")
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self.report({'INFO'}, "Error with material")
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return{'FINISHED'}
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if opencv_check():
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if sceneProperties.tlm_filtering_use:
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print("Error:Filtering - OpenCV not installed")
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self.report({'INFO'}, "Error:Filtering - OpenCV not installed")
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return{'FINISHED'}
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dirpath = os.path.join(os.path.dirname(bpy.data.filepath), bpy.context.scene.TLM_EngineProperties.tlm_lightmap_savedir)
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if not os.path.isdir(dirpath):
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os.mkdir(dirpath)
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#Naming check
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naming_check()
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pipe_open([sys.executable,"-b",filepath,"--python-expr",'import bpy; import thelightmapper; thelightmapper.addon.utility.build.prepare_build(0, True);'], finish_assemble)
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def finish_assemble():
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pass
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#bpy.ops.wm.revert_mainfile() We cannot use this, as Blender crashes...
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print("Background baking finished")
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scene = bpy.context.scene
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sceneProperties = scene.TLM_SceneProperties
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if sceneProperties.tlm_lightmap_engine == "Cycles":
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prepare.init(previous_settings)
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if sceneProperties.tlm_lightmap_engine == "LuxCoreRender":
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pass
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if sceneProperties.tlm_lightmap_engine == "OctaneRender":
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pass
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manage_build(True)
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def pipe_open(args, callback):
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def thread_process(args, callback):
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process = subprocess.Popen(args)
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process.wait()
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callback()
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return
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thread = threading.Thread(target=thread_process, args=(args, callback))
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thread.start()
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return thread
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def begin_build():
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dirpath = os.path.join(os.path.dirname(bpy.data.filepath), bpy.context.scene.TLM_EngineProperties.tlm_lightmap_savedir)
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scene = bpy.context.scene
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sceneProperties = scene.TLM_SceneProperties
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if sceneProperties.tlm_lightmap_engine == "Cycles":
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lightmap.bake()
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if sceneProperties.tlm_lightmap_engine == "LuxCoreRender":
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pass
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if sceneProperties.tlm_lightmap_engine == "OctaneRender":
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pass
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#Denoiser
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if sceneProperties.tlm_denoise_use:
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if sceneProperties.tlm_denoise_engine == "Integrated":
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baked_image_array = []
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dirfiles = [f for f in listdir(dirpath) if isfile(join(dirpath, f))]
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for file in dirfiles:
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if file.endswith("_baked.hdr"):
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baked_image_array.append(file)
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print(baked_image_array)
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denoiser = integrated.TLM_Integrated_Denoise()
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denoiser.load(baked_image_array)
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denoiser.setOutputDir(dirpath)
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denoiser.denoise()
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elif sceneProperties.tlm_denoise_engine == "OIDN":
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baked_image_array = []
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dirfiles = [f for f in listdir(dirpath) if isfile(join(dirpath, f))]
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for file in dirfiles:
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if file.endswith("_baked.hdr"):
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baked_image_array.append(file)
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oidnProperties = scene.TLM_OIDNEngineProperties
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denoiser = oidn.TLM_OIDN_Denoise(oidnProperties, baked_image_array, dirpath)
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denoiser.denoise()
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denoiser.clean()
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del denoiser
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else:
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baked_image_array = []
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dirfiles = [f for f in listdir(dirpath) if isfile(join(dirpath, f))]
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for file in dirfiles:
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if file.endswith("_baked.hdr"):
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baked_image_array.append(file)
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optixProperties = scene.TLM_OptixEngineProperties
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denoiser = optix.TLM_Optix_Denoise(optixProperties, baked_image_array, dirpath)
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denoiser.denoise()
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denoiser.clean()
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del denoiser
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#Filtering
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if sceneProperties.tlm_filtering_use:
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if sceneProperties.tlm_denoise_use:
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useDenoise = True
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else:
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useDenoise = False
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filter = opencv.TLM_CV_Filtering
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filter.init(dirpath, useDenoise)
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if sceneProperties.tlm_encoding_use:
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if sceneProperties.tlm_encoding_mode == "HDR":
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if sceneProperties.tlm_format == "EXR":
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print("EXR Format")
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ren = bpy.context.scene.render
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ren.image_settings.file_format = "OPEN_EXR"
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#ren.image_settings.exr_codec = "scene.TLM_SceneProperties.tlm_exr_codec"
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end = "_baked"
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baked_image_array = []
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if sceneProperties.tlm_denoise_use:
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end = "_denoised"
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if sceneProperties.tlm_filtering_use:
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end = "_filtered"
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#For each image in folder ending in denoised/filtered
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dirfiles = [f for f in listdir(dirpath) if isfile(join(dirpath, f))]
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for file in dirfiles:
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if file.endswith(end + ".hdr"):
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img = bpy.data.images.load(os.path.join(dirpath,file))
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img.save_render(img.filepath_raw[:-4] + ".exr")
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if sceneProperties.tlm_encoding_mode == "LogLuv":
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dirfiles = [f for f in listdir(dirpath) if isfile(join(dirpath, f))]
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end = "_baked"
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if sceneProperties.tlm_denoise_use:
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end = "_denoised"
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if sceneProperties.tlm_filtering_use:
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end = "_filtered"
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for file in dirfiles:
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if file.endswith(end + ".hdr"):
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img = bpy.data.images.load(os.path.join(dirpath, file), check_existing=False)
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encoding.encodeLogLuv(img, dirpath, 0)
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if sceneProperties.tlm_encoding_mode == "RGBM":
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print("ENCODING RGBM")
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dirfiles = [f for f in listdir(dirpath) if isfile(join(dirpath, f))]
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end = "_baked"
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if sceneProperties.tlm_denoise_use:
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end = "_denoised"
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if sceneProperties.tlm_filtering_use:
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end = "_filtered"
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for file in dirfiles:
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if file.endswith(end + ".hdr"):
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img = bpy.data.images.load(os.path.join(dirpath, file), check_existing=False)
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print("Encoding:" + str(file))
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encoding.encodeImageRGBM(img, sceneProperties.tlm_encoding_range, dirpath, 0)
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manage_build()
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def manage_build(background_pass=False):
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scene = bpy.context.scene
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sceneProperties = scene.TLM_SceneProperties
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if sceneProperties.tlm_lightmap_engine == "Cycles":
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if background_pass:
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nodes.apply_lightmaps()
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nodes.apply_materials() #From here the name is changed...
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end = "_baked"
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if sceneProperties.tlm_denoise_use:
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end = "_denoised"
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if sceneProperties.tlm_filtering_use:
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end = "_filtered"
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formatEnc = ".hdr"
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if sceneProperties.tlm_encoding_use:
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if sceneProperties.tlm_encoding_mode == "HDR":
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if sceneProperties.tlm_format == "EXR":
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formatEnc = ".exr"
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if sceneProperties.tlm_encoding_mode == "LogLuv":
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formatEnc = "_encoded.png"
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if sceneProperties.tlm_encoding_mode == "RGBM":
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formatEnc = "_encoded.png"
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if not background_pass:
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nodes.exchangeLightmapsToPostfix("_baked", end, formatEnc)
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if sceneProperties.tlm_lightmap_engine == "LuxCoreRender":
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pass
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if sceneProperties.tlm_lightmap_engine == "OctaneRender":
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pass
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if bpy.context.scene.TLM_EngineProperties.tlm_bake_mode == "Background":
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pass
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#bpy.ops.wm.save_as_mainfile(filepath=bpy.data.filepath + "baked") #Crashes Blender
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if scene.TLM_EngineProperties.tlm_setting_supersample == "2x":
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supersampling_scale = 2
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elif scene.TLM_EngineProperties.tlm_setting_supersample == "4x":
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supersampling_scale = 4
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else:
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supersampling_scale = 1
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# for image in bpy.data.images:
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# if image.name.endswith("_baked"):
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# resolution = image.size[0]
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# rescale = resolution / supersampling_scale
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# image.scale(rescale, rescale)
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# image.save()
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for image in bpy.data.images:
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if image.users < 1:
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bpy.data.images.remove(image)
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if scene.TLM_SceneProperties.tlm_headless:
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filepath = bpy.data.filepath
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dirpath = os.path.join(os.path.dirname(bpy.data.filepath), scene.TLM_EngineProperties.tlm_lightmap_savedir)
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for obj in bpy.data.objects:
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if obj.type == "MESH":
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if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
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cache.backup_material_restore(obj)
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for obj in bpy.data.objects:
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if obj.type == "MESH":
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if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
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cache.backup_material_rename(obj)
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for mat in bpy.data.materials:
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if mat.users < 1:
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bpy.data.materials.remove(mat)
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for mat in bpy.data.materials:
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if mat.name.startswith("."):
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if "_Original" in mat.name:
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bpy.data.materials.remove(mat)
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for obj in bpy.data.objects:
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if obj.type == "MESH":
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if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
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img_name = obj.name + '_baked'
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Lightmapimage = bpy.data.images[img_name]
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obj["Lightmap"] = Lightmapimage.filepath_raw
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for image in bpy.data.images:
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if image.name.endswith("_baked"):
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bpy.data.images.remove(image, do_unlink=True)
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total_time = sec_to_hours((time() - start_time))
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print(total_time)
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reset_settings(previous_settings["settings"])
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if scene.TLM_SceneProperties.tlm_alert_on_finish:
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alertSelect = scene.TLM_SceneProperties.tlm_alert_sound
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if alertSelect == "dash":
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soundfile = "dash.ogg"
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elif alertSelect == "pingping":
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soundfile = "pingping.ogg"
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elif alertSelect == "gentle":
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soundfile = "gentle.ogg"
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else:
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soundfile = "noot.ogg"
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scriptDir = os.path.dirname(os.path.realpath(__file__))
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sound_path = os.path.abspath(os.path.join(scriptDir, '..', 'assets/'+soundfile))
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device = aud.Device()
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sound = aud.Sound.file(sound_path)
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device.play(sound)
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def reset_settings(prev_settings):
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scene = bpy.context.scene
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cycles = scene.cycles
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cycles.samples = int(prev_settings[0])
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cycles.max_bounces = int(prev_settings[1])
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cycles.diffuse_bounces = int(prev_settings[2])
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cycles.glossy_bounces = int(prev_settings[3])
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cycles.transparent_max_bounces = int(prev_settings[4])
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cycles.transmission_bounces = int(prev_settings[5])
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cycles.volume_bounces = int(prev_settings[6])
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cycles.caustics_reflective = prev_settings[7]
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cycles.caustics_refractive = prev_settings[8]
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cycles.device = prev_settings[9]
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scene.render.engine = prev_settings[10]
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bpy.context.view_layer.objects.active = prev_settings[11]
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scene.render.resolution_x = prev_settings[13][0]
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scene.render.resolution_y = prev_settings[13][1]
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#for obj in prev_settings[12]:
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# obj.select_set(True)
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def naming_check():
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for obj in bpy.data.objects:
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if obj.type == "MESH":
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if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
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if obj.name != "":
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if "_" in obj.name:
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obj.name = obj.name.replace("_",".")
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if " " in obj.name:
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obj.name = obj.name.replace(" ",".")
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if "[" in obj.name:
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obj.name = obj.name.replace("[",".")
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if "]" in obj.name:
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obj.name = obj.name.replace("]",".")
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if "ø" in obj.name:
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obj.name = obj.name.replace("ø","oe")
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if "æ" in obj.name:
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obj.name = obj.name.replace("æ","ae")
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if "å" in obj.name:
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obj.name = obj.name.replace("å","aa")
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for slot in obj.material_slots:
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if "_" in slot.material.name:
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slot.material.name = slot.material.name.replace("_",".")
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if " " in slot.material.name:
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slot.material.name = slot.material.name.replace(" ",".")
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if "[" in slot.material.name:
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slot.material.name = slot.material.name.replace("[",".")
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if "[" in slot.material.name:
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slot.material.name = slot.material.name.replace("]",".")
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if "ø" in slot.material.name:
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slot.material.name = slot.material.name.replace("ø","oe")
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if "æ" in slot.material.name:
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slot.material.name = slot.material.name.replace("æ","ae")
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if "å" in slot.material.name:
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slot.material.name = slot.material.name.replace("å","aa")
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def opencv_check():
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cv2 = importlib.util.find_spec("cv2")
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if cv2 is not None:
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return 0
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else:
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return 1
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def check_save():
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if not bpy.data.is_saved:
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return 1
|
|
|
|
else:
|
|
|
|
return 0
|
|
|
|
def check_denoiser():
|
|
|
|
scene = bpy.context.scene
|
|
|
|
if scene.TLM_SceneProperties.tlm_denoise_use:
|
|
|
|
if scene.TLM_SceneProperties.tlm_denoise_engine == "OIDN":
|
|
|
|
oidnPath = scene.TLM_OIDNEngineProperties.tlm_oidn_path
|
|
|
|
if scene.TLM_OIDNEngineProperties.tlm_oidn_path == "":
|
|
return 1
|
|
|
|
if platform.system() == "Windows":
|
|
if not scene.TLM_OIDNEngineProperties.tlm_oidn_path.endswith(".exe"):
|
|
return 1
|
|
else:
|
|
return 0
|
|
|
|
def check_materials():
|
|
for obj in bpy.data.objects:
|
|
if obj.type == "MESH":
|
|
if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
|
|
for slot in obj.material_slots:
|
|
mat = slot.material
|
|
|
|
if mat is None:
|
|
print("MatNone")
|
|
mat = bpy.data.materials.new(name="Material")
|
|
mat.use_nodes = True
|
|
slot.material = mat
|
|
|
|
nodes = mat.node_tree.nodes
|
|
|
|
#TODO FINISH MATERIAL CHECK -> Nodes check
|
|
#Afterwards, redo build/utility
|
|
|
|
def sec_to_hours(seconds):
|
|
a=str(seconds//3600)
|
|
b=str((seconds%3600)//60)
|
|
c=str((seconds%3600)%60)
|
|
d=["{} hours {} mins {} seconds".format(a, b, c)]
|
|
return d
|
|
|
|
def setMode():
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
#TODO Make some checks that returns to previous selection |