armory/blender/arm/lightmapper/utility/cycles/lightmap.py

50 lines
1.8 KiB
Python

import bpy, os
def bake():
for obj in bpy.data.objects:
bpy.ops.object.select_all(action='DESELECT')
obj.select_set(False)
iterNum = 0
currentIterNum = 0
for obj in bpy.data.objects:
if obj.type == "MESH":
if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
iterNum = iterNum + 1
if iterNum > 1:
iterNum = iterNum - 1
for obj in bpy.data.objects:
if obj.type == 'MESH':
if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
scene = bpy.context.scene
bpy.ops.object.select_all(action='DESELECT')
bpy.context.view_layer.objects.active = obj
obj.select_set(True)
obs = bpy.context.view_layer.objects
active = obs.active
obj.hide_render = False
scene.render.bake.use_clear = False
print("Baking " + str(currentIterNum) + "/" + str(iterNum) + " (" + str(round(currentIterNum/iterNum*100, 2)) + "%) : " + obj.name)
bpy.ops.object.bake(type="DIFFUSE", pass_filter={"DIRECT","INDIRECT"}, margin=scene.TLM_EngineProperties.tlm_dilation_margin, use_clear=False)
bpy.ops.object.select_all(action='DESELECT')
currentIterNum = currentIterNum + 1
for image in bpy.data.images:
if image.name.endswith("_baked"):
saveDir = os.path.join(os.path.dirname(bpy.data.filepath), bpy.context.scene.TLM_EngineProperties.tlm_lightmap_savedir)
bakemap_path = os.path.join(saveDir, image.name)
filepath_ext = ".hdr"
image.filepath_raw = bakemap_path + filepath_ext
image.file_format = "HDR"
print("Saving to: " + image.filepath_raw)
image.save()