armory/blender/arm/logicnode/postprocess_colorgrading_set_shadow_node.py
Alexander 60f72e7e0e Merge in PPM
Redone and ready to be merged with Armory
2020-03-04 17:45:19 +01:00

85 lines
3.2 KiB
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
def update_node(self, context):
#Clean all nodes
while len(self.inputs) > 1:
self.inputs.remove(self.inputs[-1])
if (self.property0 == 'Uniform'):
self.draw_nodes_uniform(context)
elif (self.property0 == 'RGB'):
self.draw_nodes_rgb(context)
else:
self.draw_nodes_colorwheel(context)
def set_data(self, context):
abspath = bpy.path.abspath(self.filepath)
abspath = abspath.replace("\\","\\\\")
with open(abspath, 'r') as myfile:
data = myfile.read().replace('\n', '').replace('"','')
self.property1 = data
class ColorgradingSetShadowNode(Node, ArmLogicTreeNode):
'''Colorgrading Set Shadow node'''
bl_idname = 'LNColorgradingSetShadowNode'
bl_label = 'Colorgrading Set Shadow'
bl_icon = 'QUESTION'
# TODO: RRESET FILE OPTION FOR THE BELOW
property0 : EnumProperty(
items = [('RGB', 'RGB', 'RGB'),
('Uniform', 'Uniform', 'Uniform')],
name='Mode', default='Uniform', update=update_node)
property1 : StringProperty(name="Loaded Data", description="Loaded data - Just ignore", default="")
filepath : StringProperty(name="Preset File", description="Postprocess colorgrading preset file", default="", subtype="FILE_PATH", update=set_data)
def draw_nodes_uniform(self, context):
self.inputs.new('NodeSocketFloat', 'ShadowMax')
self.inputs[-1].default_value = 1
self.inputs.new('NodeSocketFloat', 'Saturation')
self.inputs[-1].default_value = 1
self.inputs.new('NodeSocketFloat', 'Contrast')
self.inputs[-1].default_value = 1
self.inputs.new('NodeSocketFloat', 'Gamma')
self.inputs[-1].default_value = 1
self.inputs.new('NodeSocketFloat', 'Gain')
self.inputs[-1].default_value = 1
self.inputs.new('NodeSocketFloat', 'Offset')
self.inputs[-1].default_value = 1
def draw_nodes_rgb(self, context):
self.inputs.new('NodeSocketFloat', 'ShadowMax')
self.inputs[-1].default_value = 1
self.inputs.new('NodeSocketVector', 'Saturation')
self.inputs[-1].default_value = [1,1,1]
self.inputs.new('NodeSocketVector', 'Contrast')
self.inputs[-1].default_value = [1,1,1]
self.inputs.new('NodeSocketVector', 'Gamma')
self.inputs[-1].default_value = [1,1,1]
self.inputs.new('NodeSocketVector', 'Gain')
self.inputs[-1].default_value = [1,1,1]
self.inputs.new('NodeSocketVector', 'Offset')
self.inputs[-1].default_value = [1,1,1]
def draw_nodes_colorwheel(self, context):
pass
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.outputs.new('ArmNodeSocketAction', 'Out')
self.draw_nodes_uniform(context)
def draw_buttons(self, context, layout):
layout.label(text="Select value mode")
layout.prop(self, 'property0')
if (self.property0 == 'Preset File'):
layout.prop(self, 'filepath')
layout.prop(self, 'property1')
add_node(ColorgradingSetShadowNode, category='Postprocess')