armory/blender/arm/logicnode/postprocess_lenstexture_set.py
Alexander 60f72e7e0e Merge in PPM
Redone and ready to be merged with Armory
2020-03-04 17:45:19 +01:00

28 lines
1,018 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class LenstextureSetNode(Node, ArmLogicTreeNode):
'''Set Lenstexture Effect'''
bl_idname = 'LNLenstextureSetNode'
bl_label = 'Set Lenstexture'
bl_icon = 'QUESTION'
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('NodeSocketFloat', 'Center Min Clip')
self.inputs[-1].default_value = 0.1
self.inputs.new('NodeSocketFloat', 'Center Max Clip')
self.inputs[-1].default_value = 0.5
self.inputs.new('NodeSocketFloat', 'Luminance Min')
self.inputs[-1].default_value = 0.10
self.inputs.new('NodeSocketFloat', 'Luminance Max')
self.inputs[-1].default_value = 2.50
self.inputs.new('NodeSocketFloat', 'Brightness Exponent')
self.inputs[-1].default_value = 2.0
self.outputs.new('ArmNodeSocketAction', 'Out')
add_node(LenstextureSetNode, category='Postprocess')