armory/blender/arm/material
N8n5h c04dbe4993 Fix Vertex Color and Tangent not exporting
Applied the same fix that is used for uvs, since it seems to solve the issue of not updating correctly for exporting of materials too.
Also added support for the Vertex Color node.
2020-03-02 02:04:54 -03:00
..
__init__.py Move py sources to arm package 2017-03-15 12:30:14 +01:00
cycles.py Fix Vertex Color and Tangent not exporting 2020-03-02 02:04:54 -03:00
cycles_functions.py Fresnel node fix 2018-11-14 12:06:42 +01:00
make.py Add single-data-file exporter option 2019-05-14 11:43:41 +02:00
make_attrib.py Force gpu particles 2019-04-06 14:30:11 +02:00
make_cluster.py More shader fixes 2019-02-01 17:33:22 +01:00
make_decal.py Improve packing 2019-07-07 22:02:07 +02:00
make_depth.py Force gpu particles 2019-04-06 14:30:11 +02:00
make_finalize.py Expose normal attribute 2019-08-17 21:29:28 +02:00
make_inst.py Fix lod generation 2019-01-08 22:49:21 +01:00
make_mesh.py Fix packing inline 2019-07-14 16:45:34 +02:00
make_overlay.py Blend and alpha test for overlays pass 2019-05-19 15:24:46 +02:00
make_particle.py Force gpu particles 2019-04-06 14:30:11 +02:00
make_shader.py Add single-data-file exporter option 2019-05-14 11:43:41 +02:00
make_skin.py Force gpu skinning 2019-04-06 14:13:38 +02:00
make_tess.py More shader write fixes 2018-03-27 10:10:12 +02:00
make_transluc.py Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
make_voxel.py Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
mat_batch.py New cache 2018-12-19 20:10:34 +01:00
mat_state.py Improve skinning 2017-10-10 09:57:23 +02:00
mat_utils.py Principled update 2019-06-03 11:04:52 +02:00
shader.py Use per-target color mask 2019-04-06 13:03:04 +02:00