armory/blender/arm/logicnode/action_call_function.py
2020-08-07 13:58:19 -03:00

34 lines
1.1 KiB
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class CallFunctionNode(Node, ArmLogicTreeNode):
'''Call Haxe function node'''
bl_idname = 'LNCallFunctionNode'
bl_label = 'Call Function'
bl_icon = 'NONE'
min_inputs = 3
def __init__(self):
array_nodes[str(id(self))] = self
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('NodeSocketShader', 'Trait/Any')
self.inputs.new('NodeSocketString', 'Function')
self.outputs.new('ArmNodeSocketAction', 'Out')
self.outputs.new('NodeSocketShader', 'Result')
def draw_buttons(self, context, layout):
row = layout.row(align=True)
op = row.operator('arm.node_add_input', text='Add Arg', icon='PLUS', emboss=True)
op.node_index = str(id(self))
op.socket_type = 'NodeSocketShader'
op.name_format = "Arg {0}"
op.index_name_offset = -2
op2 = row.operator('arm.node_remove_input', text='', icon='X', emboss=True)
op2.node_index = str(id(self))
add_node(CallFunctionNode, category='Action')