armory/blender/arm/logicnode/input_on_canvas_element.py
2020-08-07 14:00:46 -03:00

39 lines
1.3 KiB
Python

import bpy
from bpy.props import *
from bpy.types import Node
from arm.logicnode.arm_nodes import *
class OnCanvasElementNode(Node, ArmLogicTreeNode):
"""On canvas element node"""
bl_idname = 'LNOnCanvasElementNode'
bl_label = 'On Canvas Element'
bl_icon = 'NONE'
property0: EnumProperty(
items=[('click', 'Click', 'Listen to mouse clicks'),
('hover', 'Hover', 'Listen to mouse hover')],
name='Listen to', default='click')
property1: EnumProperty(
items=[('down', 'Down', 'Down'),
('started', 'Started', 'Started'),
('released', 'Released', 'Released')],
name='Status', default='down')
property2: EnumProperty(
items=[('left', 'Left', 'Left Button'),
('right', 'Right', 'Right Button'),
('middle', 'Middle', 'Middle Button')],
name='Mouse Button', default='left')
def init(self, context):
self.inputs.new('NodeSocketString', 'Element')
self.outputs.new('ArmNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
if self.property0 == "click":
layout.prop(self, 'property1')
layout.prop(self, 'property2')
add_node(OnCanvasElementNode, category='Input')