armory/blender/arm/logicnode/value_compare.py
2020-08-07 14:05:48 -03:00

54 lines
1.9 KiB
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
def remove_extra_inputs(self, context):
if not any(p == self.property0 for p in ['Or', 'And']):
while len(self.inputs) > self.min_inputs:
self.inputs.remove(self.inputs[-1])
class CompareNode(Node, ArmLogicTreeNode):
'''Compare node'''
bl_idname = 'LNCompareNode'
bl_label = 'Compare'
bl_icon = 'NONE'
property0: EnumProperty(
items = [('Equal', 'Equal', 'Equal'),
('Almost Equal', 'Almost Equal', 'Almost Equal'),
('Greater', 'Greater', 'Greater'),
('Greater Equal', 'Greater Equal', 'Greater Equal'),
('Less', 'Less', 'Less'),
('Less Equal', 'Less Equal', 'Less Equal'),
('Or', 'Or', 'Or'),
('And', 'And', 'And')],
name='', default='Equal',
update=remove_extra_inputs)
min_inputs = 2
property1: FloatProperty(name='Tolerance', description='Precision for float compare', default=0.0001)
def __init__(self):
array_nodes[str(id(self))] = self
def init(self, context):
self.inputs.new('NodeSocketShader', 'Value')
self.inputs.new('NodeSocketShader', 'Value')
self.outputs.new('NodeSocketBool', 'Bool')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
if self.property0 == 'Almost Equal':
layout.prop(self, 'property1')
if any(p == self.property0 for p in ['Or', 'And']):
row = layout.row(align=True)
op = row.operator('arm.node_add_input', text='New', icon='PLUS', emboss=True)
op.node_index = str(id(self))
op.socket_type = 'NodeSocketShader'
op2 = row.operator('arm.node_remove_input', text='', icon='X', emboss=True)
op2.node_index = str(id(self))
add_node(CompareNode, category='Value')