armory/blender/arm/logicnode/variable_material.py
2020-08-07 14:07:51 -03:00

30 lines
896 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
import arm.utils
class MaterialNode(Node, ArmLogicTreeNode):
'''Material node'''
bl_idname = 'LNMaterialNode'
bl_label = 'Material'
bl_icon = 'NONE'
@property
def property0_get(self):
if self.property0 == None:
return ''
if self.property0.name not in bpy.data.materials:
return self.property0.name
return arm.utils.asset_name(bpy.data.materials[self.property0.name])
property0: PointerProperty(name='', type=bpy.types.Material)
def init(self, context):
self.outputs.new('NodeSocketShader', 'Material')
def draw_buttons(self, context, layout):
layout.prop_search(self, 'property0', bpy.data, 'materials', icon='NONE', text='')
add_node(MaterialNode, category='Variable')