armory/blender/arm/logicnode/variable_mesh.py
2020-08-07 14:07:51 -03:00

21 lines
577 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class MeshNode(Node, ArmLogicTreeNode):
'''Mesh node'''
bl_idname = 'LNMeshNode'
bl_label = 'Mesh'
bl_icon = 'NONE'
property0_get: PointerProperty(name='', type=bpy.types.Mesh)
def init(self, context):
self.outputs.new('NodeSocketShader', 'Mesh')
def draw_buttons(self, context, layout):
layout.prop_search(self, 'property0_get', bpy.data, 'meshes', icon='NONE', text='')
add_node(MeshNode, category='Variable')