armory/Shaders/world_pass/world_pass.vert.glsl
2017-12-20 10:19:44 +01:00

15 lines
181 B
GLSL

#version 450
in vec3 pos;
in vec3 nor;
out vec3 normal;
uniform mat4 SMVP;
void main() {
normal = nor;
vec4 position = SMVP * vec4(pos, 1.0);
gl_Position = vec4(position);
}