armory/blender/arm/logicnode/physics/LN_get_rigid_body_data.py
2020-09-24 19:49:21 -03:00

27 lines
1.2 KiB
Python

from arm.logicnode.arm_nodes import *
class GetRigidBodyDataNode(ArmLogicTreeNode):
"""Use to get the data of a rigid body."""
bl_idname = 'LNGetRigidBodyDataNode'
bl_label = 'Get Rigid Body Data'
arm_version = 1
def init(self, context):
self.inputs.new('ArmNodeSocketObject', 'Object')
self.outputs.new('NodeSocketBool', 'Is Rigid Body')
self.outputs.new('NodeSocketInt', 'Collision Group')
self.outputs.new('NodeSocketInt', 'Collision Mask')
self.outputs.new('NodeSocketBool', 'Is Animated')
self.outputs.new('NodeSocketBool', 'Is Static')
self.outputs.new('NodeSocketFloat', 'Angular Damping')
self.outputs.new('NodeSocketFloat', 'Linear Damping')
self.outputs.new('NodeSocketFloat', 'Friction')
self.outputs.new('NodeSocketFloat', 'Mass')
#self.outputs.new('NodeSocketString', 'Collision Shape')
#self.outputs.new('NodeSocketInt', 'Activation State')
#self.outputs.new('NodeSocketBool', 'Is Gravity Enabled')
#self.outputs.new(NodeSocketVector', Angular Factor')
#self.outputs.new('NodeSocketVector', Linear Factor')
add_node(GetRigidBodyDataNode, category=PKG_AS_CATEGORY, section='props')