bloom_material.json
|
Bloom pass.
|
2016-04-01 01:48:18 +02:00 |
blur_material.json
|
Depth, SSAO and blur passes
|
2016-03-15 11:29:53 +01:00 |
checker.png
|
Lens flare with occlusion testing.
|
2016-04-03 23:25:53 +02:00 |
combine_material.json
|
Depth, SSAO and blur passes
|
2016-03-15 11:29:53 +01:00 |
deferred_material.json
|
FXAA
|
2016-03-20 21:38:01 +01:00 |
dof_material.json
|
DoF, bokeh, vignette pass
|
2016-03-23 23:35:44 +01:00 |
envmap_brdf.png
|
Auto-generate envmaps.
|
2016-04-08 11:05:55 +02:00 |
fisheye_material.json
|
Fish eye pass.
|
2016-04-01 17:21:17 +02:00 |
fxaa_material.json
|
FXAA
|
2016-03-20 21:38:01 +01:00 |
motion_blur_material.json
|
Begin motion blur.
|
2016-03-23 00:17:21 +01:00 |
noise.png
|
Depth, SSAO and blur passes
|
2016-03-15 11:29:53 +01:00 |
noise2.png
|
Depth, SSAO and blur passes
|
2016-03-15 11:29:53 +01:00 |
noise8.png
|
Noise texture.
|
2016-03-26 12:54:07 +01:00 |
pt_material.json
|
Path-trace pipeline nodes
|
2016-03-17 20:56:03 +01:00 |
ssao_material.json
|
Basic FPS controller.
|
2016-03-28 23:02:42 +02:00 |
ssr_material.json
|
Begin screen space reflections.
|
2016-03-29 13:14:06 +02:00 |