armory/Assets
2016-04-08 11:05:55 +02:00
..
bloom_material.json Bloom pass. 2016-04-01 01:48:18 +02:00
blur_material.json Depth, SSAO and blur passes 2016-03-15 11:29:53 +01:00
checker.png Lens flare with occlusion testing. 2016-04-03 23:25:53 +02:00
combine_material.json Depth, SSAO and blur passes 2016-03-15 11:29:53 +01:00
deferred_material.json FXAA 2016-03-20 21:38:01 +01:00
dof_material.json DoF, bokeh, vignette pass 2016-03-23 23:35:44 +01:00
envmap_brdf.png Auto-generate envmaps. 2016-04-08 11:05:55 +02:00
fisheye_material.json Fish eye pass. 2016-04-01 17:21:17 +02:00
fxaa_material.json FXAA 2016-03-20 21:38:01 +01:00
motion_blur_material.json Begin motion blur. 2016-03-23 00:17:21 +01:00
noise.png Depth, SSAO and blur passes 2016-03-15 11:29:53 +01:00
noise2.png Depth, SSAO and blur passes 2016-03-15 11:29:53 +01:00
noise8.png Noise texture. 2016-03-26 12:54:07 +01:00
pt_material.json Path-trace pipeline nodes 2016-03-17 20:56:03 +01:00
ssao_material.json Basic FPS controller. 2016-03-28 23:02:42 +02:00
ssr_material.json Begin screen space reflections. 2016-03-29 13:14:06 +02:00