30 lines
499 B
GLSL
Executable file
30 lines
499 B
GLSL
Executable file
#version 450
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#include "compiled.inc"
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uniform sampler2D tex;
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uniform vec3 PPComp10;
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in vec2 texCoord;
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out vec4 fragColor;
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void main() {
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vec3 col = textureLod(tex, texCoord, 0.0).rgb;
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float brightness = dot(col, vec3(0.2126, 0.7152, 0.0722));
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#ifdef _CPostprocess
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if (brightness > PPComp10.z) {
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fragColor.rgb = col;
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}
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else {
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fragColor.rgb = vec3(0.0);
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}
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#else
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if (brightness > bloomThreshold) {
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fragColor.rgb = col;
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}
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else {
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fragColor.rgb = vec3(0.0);
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}
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#endif
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}
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