armory/blender/arm/nodes_logic.py

226 lines
8.7 KiB
Python
Executable file

import bpy
from bpy.types import NodeTree
from bpy.props import *
import nodeitems_utils
from nodeitems_utils import NodeCategory
from arm.logicnode import *
import webbrowser
registered_nodes = []
class ArmLogicTree(NodeTree):
'''Logic nodes'''
bl_idname = 'ArmLogicTreeType'
bl_label = 'Logic Node Editor'
bl_icon = 'DECORATE'
class LogicNodeCategory(NodeCategory):
@classmethod
def poll(cls, context):
return context.space_data.tree_type == 'ArmLogicTreeType'
def register_nodes():
global registered_nodes
# Re-register all nodes for now..
if len(registered_nodes) > 0:
unregister_nodes()
for n in arm_nodes.nodes:
registered_nodes.append(n)
bpy.utils.register_class(n)
node_categories = []
for category in sorted(arm_nodes.category_items):
sorted_items=sorted(arm_nodes.category_items[category], key=lambda item: item.nodetype)
node_categories.append(
LogicNodeCategory('Logic' + category + 'Nodes', category, items=sorted_items)
)
nodeitems_utils.register_node_categories('ArmLogicNodes', node_categories)
def unregister_nodes():
global registered_nodes
for n in registered_nodes:
bpy.utils.unregister_class(n)
registered_nodes = []
nodeitems_utils.unregister_node_categories('ArmLogicNodes')
class ARM_PT_LogicNodePanel(bpy.types.Panel):
bl_label = 'Armory Logic Node'
bl_idname = 'ARM_PT_LogicNodePanel'
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'UI'
bl_category = 'Node'
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
if context.active_node != None and context.active_node.bl_idname.startswith('LN'):
layout.prop(context.active_node, 'arm_logic_id')
layout.prop(context.active_node, 'arm_watch')
layout.operator('arm.open_node_source')
class ArmOpenNodeSource(bpy.types.Operator):
'''Expose Haxe source'''
bl_idname = 'arm.open_node_source'
bl_label = 'Open Node Source'
def execute(self, context):
if context.active_node != None and context.active_node.bl_idname.startswith('LN'):
name = context.active_node.bl_idname[2:]
webbrowser.open('https://github.com/armory3d/armory/tree/master/Sources/armory/logicnode/' + name + '.hx')
return{'FINISHED'}
class ArmNodeSearch(bpy.types.Operator):
'''Search nodes'''
bl_idname = "arm.node_search"
bl_label = "Node Search"
bl_options = {"REGISTER"}
bl_property = "item"
def get_items(self, context):
items = []
for n in registered_nodes:
items.append((n.bl_idname, n.bl_label, ''))
return items
item: EnumProperty(items=get_items)
def invoke(self, context, event):
context.window_manager.invoke_search_popup(self)
return {"CANCELLED"}
def execute(self, context):
bpy.ops.node.add_node(type=self.item, use_transform=True)
return bpy.ops.node.translate_attach_remove_on_cancel('INVOKE_DEFAULT')
def draw_menu(self, context):
if context.space_data.tree_type != "ArmLogicTreeType":
return
layout = self.layout
layout.operator_context = "INVOKE_DEFAULT"
layout.operator("arm.node_search", text="Search", icon="VIEWZOOM")
layout.separator()
# node replacement code
replacements = {}
def add_replacement(item):
replacements[item.from_node] = item
def get_replaced_nodes():
return replacements.keys()
def get_replacement_for_node(node):
return replacements[node.bl_idname]
class Replacement:
# represents a single replacement rule, this can replace exactly one node with another
#
# from_node: the node type to be removed
# to_node: the node type which takes from_node's place
# *SocketMapping: a map which defines how the sockets of the old node shall be connected to the new node
# {1: 2} means that anything connected to the socket with index 1 on the original node will be connected to the socket with index 2 on the new node
def __init__(self, from_node, to_node, in_socket_mapping, out_socket_mapping, property_mapping):
self.from_node = from_node
self.to_node = to_node
self.in_socket_mapping = in_socket_mapping
self.out_socket_mapping = out_socket_mapping
self.property_mapping = property_mapping
# actual replacement code
def replace(tree, node):
replacement = get_replacement_for_node(node)
newnode = tree.nodes.new(replacement.to_node)
newnode.location = node.location
newnode.parent = node.parent
# map properties
for prop in replacement.property_mapping.keys():
setattr(newnode, replacement.property_mapping.get(prop), getattr(node, prop))
parent = node.parent
while parent is not None:
newnode.location[0] += parent.location[0]
newnode.location[1] += parent.location[1]
parent = parent.parent
for link in tree.links:
if link.from_node == node:
# this is an output link
for i in range(0, len(node.outputs)):
# check the outputs
# i represents the socket index
# do we want to remap it & is it the one referenced in the current link
if i in replacement.out_socket_mapping.keys() and node.outputs[i] == link.from_socket:
tree.links.new(newnode.outputs[replacement.out_socket_mapping.get(i)], link.to_socket)
if link.to_node == node:
# this is an input link
for i in range(0, len(node.inputs)):
# check the inputs
# i represents the socket index
# do we want to remap it & is it the one referenced socket in the current link
if i in replacement.in_socket_mapping.keys() and node.inputs[i] == link.to_socket:
tree.links.new(newnode.inputs[replacement.in_socket_mapping.get(i)], link.from_socket)
tree.nodes.remove(node)
def replaceAll():
for tree in bpy.data.node_groups:
if tree.bl_idname == "ArmLogicTreeType":
for node in tree.nodes:
if node.bl_idname in get_replaced_nodes():
print("Replacing "+ node.bl_idname+ " in Tree "+tree.name)
replace(tree, node)
class ReplaceNodesOperator(bpy.types.Operator):
'''Automatically replaces deprecated nodes.'''
bl_idname = "node.replace"
bl_label = "Replace Nodes"
def execute(self, context):
replaceAll()
return {'FINISHED'}
@classmethod
def poll(cls, context):
return context.space_data != None and context.space_data.type == 'NODE_EDITOR'
# Input Replacement Rules
add_replacement(Replacement("LNOnGamepadNode", "LNMergedGamepadNode", {}, {0: 0}, {"property0": "property0", "property1": "property1"}))
add_replacement(Replacement("LNGamepadNode", "LNMergedGamepadNode", {}, {0: 1}, {"property0": "property0", "property1": "property1"}))
add_replacement(Replacement("LNOnMouseNode", "LNMergedMouseNode", {}, {0: 0}, {"property0": "property0", "property1": "property1"}))
add_replacement(Replacement("LNMouseNode", "LNMergedMouseNode", {}, {0: 1}, {"property0": "property0", "property1": "property1"}))
add_replacement(Replacement("LNOnSurfaceNode", "LNMergedSurfaceNode", {}, {0: 0}, {"property0": "property0", "property1": "property1"}))
add_replacement(Replacement("LNSurfaceNode", "LNMergedSurfaceNode", {}, {0: 1}, {"property0": "property0", "property1": "property1"}))
add_replacement(Replacement("LNOnKeyboardNode", "LNMergedKeyboardNode", {}, {0: 0}, {"property0": "property0", "property1": "property1"}))
add_replacement(Replacement("LNKeyboardNode", "LNMergedKeyboardNode", {}, {0: 1}, {"property0": "property0", "property1": "property1"}))
add_replacement(Replacement("LNOnVirtualButtonNode", "LNMergedVirtualButtonNode", {}, {0: 0}, {"property0": "property0", "property1": "property1"}))
add_replacement(Replacement("LNVirtualButtonNode", "LNMergedVirtualButtonNode", {}, {0: 1}, {"property0": "property0", "property1": "property1"}))
def register():
bpy.utils.register_class(ArmLogicTree)
bpy.utils.register_class(ARM_PT_LogicNodePanel)
bpy.utils.register_class(ArmOpenNodeSource)
bpy.utils.register_class(ReplaceNodesOperator)
register_nodes()
bpy.utils.register_class(ArmNodeSearch)
bpy.types.NODE_MT_add.prepend(draw_menu)
def unregister():
bpy.types.NODE_MT_add.remove(draw_menu)
bpy.utils.unregister_class(ArmNodeSearch)
bpy.utils.unregister_class(ReplaceNodesOperator)
unregister_nodes()
bpy.utils.unregister_class(ArmLogicTree)
bpy.utils.unregister_class(ARM_PT_LogicNodePanel)
bpy.utils.unregister_class(ArmOpenNodeSource)