138 lines
2.7 KiB
JSON
Executable file
138 lines
2.7 KiB
JSON
Executable file
{
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"contexts": [
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{
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"name": "volumetric_light_quad",
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"depth_write": false,
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"compare_mode": "always",
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"cull_mode": "none",
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"links": [
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{
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"name": "invVP",
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"link": "_inverseViewProjectionMatrix"
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},
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{
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"name": "LWVP",
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"link": "_biasLampWorldViewProjectionMatrix"
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},
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{
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"name": "shadowsBias",
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"link": "_lampShadowsBias"
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},
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{
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"name": "lightPos",
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"link": "_lampPosition",
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"ifdef": ["_Disabled"]
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},
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{
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"name": "lightRadius",
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"link": "_lampRadius",
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"ifdef": ["_Disabled"]
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},
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{
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"name": "lightColor",
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"link": "_lampColor"
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},
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{
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"name": "snoise",
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"link": "_noise8",
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"ifdef": ["_Disabled"]
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},
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{
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"name": "lightPlane",
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"link": "_lampPlane",
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"ifdef": ["_Disabled"]
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},
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{
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"name": "lightShadow",
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"link": "_lampCastShadow",
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"ifdef": ["_Disabled"]
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},
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{
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"name": "eye",
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"link": "_cameraPosition"
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},
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{
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"name": "eyeLook",
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"link": "_cameraLook"
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},
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{
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"name": "cameraProj",
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"link": "_cameraPlaneProj"
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}
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],
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"texture_params": [],
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"vertex_shader": "../include/pass_viewray.vert.glsl",
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"fragment_shader": "volumetric_light_quad.frag.glsl"
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},
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{
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"name": "volumetric_light_quad_blend",
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"depth_write": false,
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"compare_mode": "always",
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"cull_mode": "none",
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"blend_source": "blend_one",
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"blend_destination": "blend_one",
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"blend_operation": "add",
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"alpha_blend_source": "blend_one",
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"alpha_blend_destination": "blend_one",
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"alpha_blend_operation": "add",
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"links": [
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{
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"name": "invVP",
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"link": "_inverseViewProjectionMatrix"
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},
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{
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"name": "LWVP",
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"link": "_biasLampWorldViewProjectionMatrix"
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},
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{
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"name": "shadowsBias",
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"link": "_lampShadowsBias"
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},
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{
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"name": "lightPos",
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"link": "_lampPosition",
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"ifdef": ["_Disabled"]
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},
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{
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"name": "lightRadius",
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"link": "_lampRadius",
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"ifdef": ["_Disabled"]
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},
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{
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"name": "lightColor",
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"link": "_lampColor"
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},
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{
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"name": "snoise",
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"link": "_noise8",
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"ifdef": ["_Disabled"]
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},
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{
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"name": "lightPlane",
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"link": "_lampPlane",
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"ifdef": ["_Disabled"]
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},
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{
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"name": "lightShadow",
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"link": "_lampCastShadow",
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"ifdef": ["_Disabled"]
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},
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{
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"name": "eye",
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"link": "_cameraPosition"
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},
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{
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"name": "eyeLook",
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"link": "_cameraLook"
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},
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{
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"name": "cameraProj",
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"link": "_cameraPlaneProj"
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}
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],
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"texture_params": [],
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"vertex_shader": "../include/pass_viewray.vert.glsl",
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"fragment_shader": "volumetric_light_quad.frag.glsl"
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}
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]
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}
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