armory/blender/arm/logicnode/physics_cast_physics_ray.py
2017-04-08 20:05:35 +02:00

19 lines
581 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class CastPhysicsRayNode(Node, ArmLogicTreeNode):
'''Cast physics ray node'''
bl_idname = 'LNCastPhysicsRayNode'
bl_label = 'Cast Physics Ray'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('NodeSocketVector', 'From')
self.inputs.new('NodeSocketVector', 'To')
self.outputs.new('ArmNodeSocketObject', 'Object')
self.outputs.new('NodeSocketVector', 'Hit')
add_node(CastPhysicsRayNode, category='Physics')