armory/blender/assets.py
2016-12-23 02:51:24 +01:00

86 lines
2.4 KiB
Python
Executable file

import armutils
import shutil
import os
assets = []
khafile_defs = []
embedded_data = []
shaders = []
shader_datas = []
def reset():
global assets
global khafile_defs
global embedded_data
global shaders
global shader_datas
assets = []
khafile_defs = []
embedded_data = []
shaders = []
shader_datas = []
def add(file):
global assets
if file not in assets:
assets.append(file)
def add_khafile_def(d):
global khafile_defs
if d not in khafile_defs:
khafile_defs.append(d)
def add_embedded_data(file):
global embedded_data
if file not in embedded_data:
embedded_data.append(file)
def add_shader(file):
global shaders
if file not in shaders:
shaders.append(file)
def add_shader_data(file):
global shader_datas
if file not in shader_datas:
shader_datas.append(file)
def add_shader2(dir_name, data_name):
add_shader_data('build/compiled/ShaderDatas/' + dir_name + '/' + data_name + '.arm')
full_name = 'build/compiled/Shaders/' + dir_name + '/' + data_name
add_shader(full_name + '.vert.glsl')
add_shader(full_name + '.frag.glsl')
invalidate_enabled = True # Disable invalidating during build process
def invalidate_shader_cache(self, context):
# compiled.glsl changed, recompile all shaders next time
global invalidate_enabled
if invalidate_enabled == False:
return
fp = armutils.get_fp()
if os.path.isdir(fp + '/build/compiled/ShaderDatas'):
shutil.rmtree(fp + '/build/compiled/ShaderDatas')
if os.path.isdir(fp + '/build/compiled/ShaderRaws'):
shutil.rmtree(fp + '/build/compiled/ShaderRaws')
def invalidate_compiled_data(self, context):
global invalidate_enabled
if invalidate_enabled == False:
return
fp = armutils.get_fp()
if os.path.isdir(fp + '/build/compiled/Assets'):
shutil.rmtree(fp + '/build/compiled/Assets')
if os.path.isdir(fp + '/build/compiled/ShaderDatas'):
shutil.rmtree(fp + '/build/compiled/ShaderDatas')
def invalidate_mesh_data(self, context):
fp = armutils.get_fp()
if os.path.isdir(fp + '/build/compiled/Assets/meshes'):
shutil.rmtree(fp + '/build/compiled/Assets/meshes')
def invalidate_envmap_data(self, context):
fp = armutils.get_fp()
if os.path.isdir(fp + '/build/compiled/Assets/envmaps'):
shutil.rmtree(fp + '/build/compiled/Assets/envmaps')