armory/blender/arm/material
2018-08-07 12:23:50 +02:00
..
__init__.py Move py sources to arm package 2017-03-15 12:30:14 +01:00
cycles.py Improve normal parse 2018-08-07 12:23:50 +02:00
cycles_functions.py Checker fac precision fix 2018-05-26 19:41:17 +02:00
make.py Flags clean up 2018-04-14 15:07:05 +02:00
make_decal.py Fix material specular 2018-05-19 19:29:14 +02:00
make_depth.py Fix vertex displacement using vertex color 2018-08-06 17:25:12 +02:00
make_mesh.py Fix normal for mobile path 2018-08-01 11:46:38 +02:00
make_overlay.py Move py sources to arm package 2017-03-15 12:30:14 +01:00
make_particle.py Use non-bias matrix 2018-08-06 22:52:50 +02:00
make_rect.py Fix material specular 2018-05-19 19:29:14 +02:00
make_shader.py Keep materials with fake user 2018-02-16 19:57:27 +01:00
make_skin.py Skin + disp fixes 2018-06-13 12:20:20 +02:00
make_tess.py More shader write fixes 2018-03-27 10:10:12 +02:00
make_texture.py Fix image convert 2018-03-26 16:28:27 +02:00
make_transluc.py Material compiler fixes 2018-05-21 17:55:26 +02:00
make_voxel.py Material compiler fixes 2018-05-21 17:55:26 +02:00
mat_batch.py Upgrading armory into b2.8 engine 2018-05-24 22:16:28 +02:00
mat_state.py Improve skinning 2017-10-10 09:57:23 +02:00
mat_utils.py Vertex or Tessellated displacement 2018-05-07 23:09:38 +02:00
shader.py More shader write fixes 2018-03-27 10:10:12 +02:00
shader_data.py Fix proxy materials 2017-10-06 11:16:29 +02:00