armory/blender/arm/logicnode/transform/LN_get_world.py
2020-09-08 21:16:20 +02:00

26 lines
748 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class GetWorldNode(ArmLogicTreeNode):
'''Get world node'''
bl_idname = 'LNGetWorldNode'
bl_label = 'Get World'
bl_icon = 'NONE'
property0: EnumProperty(
items = [('right', 'right', 'right'),
('look', 'look', 'look'),
('up', 'up', 'up')],
name='', default='right')
def init(self, context):
self.inputs.new('ArmNodeSocketObject', 'Object')
self.outputs.new('NodeSocketVector', 'Vector')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
add_node(GetWorldNode, category=MODULE_AS_CATEGORY, section='rotation')