armory/blender/arm/logicnode/transform/LN_get_object_rotation.py
2020-11-17 12:01:15 -03:00

20 lines
759 B
Python

from arm.logicnode.arm_nodes import *
class GetRotationNode(ArmLogicTreeNode):
"""Returns the current rotation of the given object."""
bl_idname = 'LNGetRotationNode'
bl_label = 'Get Object Rotation'
arm_section = 'rotation'
arm_version = 1
def init(self, context):
super(GetRotationNode, self).init(context)
self.add_input('ArmNodeSocketObject', 'Object')
self.add_output('NodeSocketVector', 'Euler Angles')
self.add_output('NodeSocketVector', 'Vector')
self.add_output('NodeSocketFloat', 'Angle (Radians)')
self.add_output('NodeSocketFloat', 'Angle (Degrees)')
self.add_output('NodeSocketVector', 'Quaternion XYZ')
self.add_output('NodeSocketFloat', 'Quaternion W')