armory/blender/arm/logicnode/transform/LN_rotate_object.py
2020-11-17 12:01:15 -03:00

50 lines
2.2 KiB
Python

from arm.logicnode.arm_nodes import *
class RotateObjectNode(ArmLogicTreeNode):
"""Rotates the given object."""
bl_idname = 'LNRotateObjectNode'
bl_label = 'Rotate Object'
arm_section = 'rotation'
arm_version = 1
def init(self, context):
super().init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('NodeSocketVector', 'Euler Angles')
self.add_input('NodeSocketFloat', 'Angle / W')
self.add_output('ArmNodeSocketAction', 'Out')
def on_property_update(self, context):
""" called by the EnumProperty, used to update the node socket labels"""
if self.property0 == "Quaternion":
self.inputs[2].name = "Quaternion XYZ"
self.inputs[3].name = "Quaternion W"
elif self.property0 == "Euler Angles":
self.inputs[2].name = "Euler Angles"
self.inputs[3].name = "[unused for Euler input]"
elif self.property0.startswith("Angle Axies"):
self.inputs[2].name = "Axis"
self.inputs[3].name = "Angle"
else:
raise ValueError('No nodesocket labels for current input mode: check self-consistancy of action_set_rotation.py')
def draw_buttons(self, context, layout):
# this block is here to ensure backwards compatibility and warn the user.
# delete it (only keep the "else" part) when the 'old version' of the node will be considered removed.
# (note: please also update the corresponding haxe file when doing so)
if len(self.inputs) < 4:
row = layout.row(align=True)
row.label(text="Node has been updated with armory 2020.09. Please consider deleting and recreating it.")
else:
layout.prop(self, 'property0')
property0: EnumProperty(
items = [('Euler Angles', 'Euler Angles', 'Euler Angles'),
('Angle Axies (Radians)', 'Angle Axies (Radians)', 'Angle Axies (Radians)'),
('Angle Axies (Degrees)', 'Angle Axies (Degrees)', 'Angle Axies (Degrees)'),
('Quaternion', 'Quaternion', 'Quaternion')],
name='', default='Euler Angles',
update = on_property_update)