armory/raw/motion_blur_pass/motion_blur_pass.shader.json
2016-04-02 00:33:19 +02:00

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{
"contexts": [
{
"id": "motion_blur_pass",
"params": [
{
"id": "depth_write",
"value": "true"
},
{
"id": "compare_mode",
"value": "always"
},
{
"id": "cull_mode",
"value": "none"
},
{
"id": "blend_source",
"value": "blend_one"
},
{
"id": "blend_destination",
"value": "blend_zero"
},
{
"id": "stencil_pass",
"value": "keep"
},
{
"id": "stencil_fail",
"value": "keep"
},
{
"id": "stencil_reference_value",
"value": 0
}
],
"links": [
{
"id": "prevVP",
"link": "_prevViewProjectionMatrix"
},
{
"id": "invVP",
"link": "_inverseViewProjectionMatrix"
}
],
"texture_params": [],
"vertex_shader": "motion_blur_pass.vert.glsl",
"fragment_shader": "motion_blur_pass.frag.glsl"
}
]
}