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N8n5h 7463de6140 Add cast_shadow to lightArray data
This was done to undo the hardcoded nature of "receiveShadows", which
doesn't play nice when you have multiple lights of the same type and
one or several have cast_shadow set to false.

By simply "passing" the cast_shadow parameter within the lightArray it
was possible to detect lights that don't cast shadows before actually
wasting gpu cycles to render shadows with garbage data.

Support for deferred desktop and mobile, and forward was added.
2021-03-14 23:20:57 -03:00
.github Set shader version 2020-05-10 10:52:44 +02:00
Assets Water data 2019-04-28 19:52:06 +02:00
blender Add cast_shadow to lightArray data 2021-03-14 23:20:57 -03:00
Shaders Add cast_shadow to lightArray data 2021-03-14 23:20:57 -03:00
Sources/armory Add option to ignore irradiance for baked environments 2021-02-20 15:30:18 +01:00
.gitattributes Test commit id 2017-11-27 17:02:44 +01:00
.gitignore Add .DS_Store to ignores 2018-04-13 12:50:27 +10:00
changes.md Update changes 2019-06-30 10:44:28 +02:00
checkstyle.json Add checkstyle 2019-12-09 10:46:48 +01:00
LICENSE.md Begin rendering driver interface 2018-01-03 15:09:55 +01:00
README.md Update readme 2019-11-05 19:11:47 +01:00

armory

armory3d.org - Manual - Roadmap - Community

In development! Armory is an open-source 3D game engine with full Blender integration. The engine is currently available in a form of early preview.