This was done to undo the hardcoded nature of "receiveShadows", which doesn't play nice when you have multiple lights of the same type and one or several have cast_shadow set to false. By simply "passing" the cast_shadow parameter within the lightArray it was possible to detect lights that don't cast shadows before actually wasting gpu cycles to render shadows with garbage data. Support for deferred desktop and mobile, and forward was added. |
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.github | ||
Assets | ||
blender | ||
Shaders | ||
Sources/armory | ||
.gitattributes | ||
.gitignore | ||
changes.md | ||
checkstyle.json | ||
LICENSE.md | ||
README.md |
armory
armory3d.org - Manual - Roadmap - Community
In development! Armory is an open-source 3D game engine with full Blender integration. The engine is currently available in a form of early preview.