armory/blender/arm/logicnode/animation/LN_get_action_state.py
2020-10-14 10:03:47 -03:00

17 lines
611 B
Python

from arm.logicnode.arm_nodes import *
class AnimationStateNode(ArmLogicTreeNode):
"""Returns the information about the current action of the given object."""
bl_idname = 'LNAnimationStateNode'
bl_label = 'Get Action State'
arm_version = 1
def init(self, context):
super(AnimationStateNode, self).init(context)
self.add_input('ArmNodeSocketObject', 'Object')
self.add_output('NodeSocketString', 'Action')
self.add_output('NodeSocketInt', 'Frame')
self.add_output('NodeSocketBool', 'Is Paused')
add_node(AnimationStateNode, category=PKG_AS_CATEGORY)