armory/blender/arm/logicnode/animation_blend_action.py
2018-08-24 10:59:30 +02:00

22 lines
742 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class BlendActionNode(Node, ArmLogicTreeNode):
'''Blend action node'''
bl_idname = 'LNBlendActionNode'
bl_label = 'Blend Action'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('ArmNodeSocketObject', 'Object')
self.inputs.new('ArmNodeSocketAnimAction', 'Action 1')
self.inputs.new('ArmNodeSocketAnimAction', 'Action 2')
self.inputs.new('NodeSocketFloat', 'Factor')
self.inputs[-1].default_value = 0.5
self.outputs.new('ArmNodeSocketAction', 'Out')
add_node(BlendActionNode, category='Animation')