armory/blender/arm/logicnode/value_get_material.py
2017-04-08 20:05:35 +02:00

17 lines
464 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class GetMaterialNode(Node, ArmLogicTreeNode):
'''Get material node'''
bl_idname = 'LNGetMaterialNode'
bl_label = 'Get Material'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('ArmNodeSocketObject', 'Object')
self.outputs.new('NodeSocketShader', 'Material')
add_node(GetMaterialNode, category='Value')