24 lines
960 B
Python
24 lines
960 B
Python
from arm.logicnode.arm_nodes import *
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class SpawnObjectByNameNode(ArmLogicTreeNode):
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"""Spawns an object bearing the given name, even if not present in the active scene"""
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bl_idname = 'LNSpawnObjectByNameNode'
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bl_label = 'Spawn Object By Name'
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arm_version = 1
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property0: PointerProperty(
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type=bpy.types.Scene, name='Scene',
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description='The scene from which to take the object')
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def init(self, context):
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super(SpawnObjectByNameNode, self).init(context)
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self.add_input('ArmNodeSocketAction', 'In')
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self.add_input('NodeSocketString', 'Name')
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self.add_input('NodeSocketShader', 'Transform')
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self.add_input('NodeSocketBool', 'Children', default_value=True)
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self.add_output('ArmNodeSocketAction', 'Out')
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self.add_output('ArmNodeSocketObject', 'Object')
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def draw_buttons(self, context, layout):
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layout.prop_search(self, 'property0', bpy.data, "scenes")
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