armory/Assets/attrib_pass_resource.json
2015-12-21 15:20:00 +01:00

3156 lines
109 KiB
JSON

{
"shader_resources": [
{
"contexts": [
{
"blend_destination": "blend_zero",
"blend_source": "blend_one",
"compare_mode": "less",
"constants": [
{
"id": "M",
"link": "_modelMatrix",
"type": "mat4"
},
{
"id": "NM",
"link": "_normalMatrix",
"type": "mat4"
},
{
"id": "V",
"link": "_viewMatrix",
"type": "mat4"
},
{
"id": "P",
"link": "_projectionMatrix",
"type": "mat4"
},
{
"id": "lightMVP",
"link": "_lightMVP",
"type": "mat4"
},
{
"id": "diffuseColor",
"type": "vec4"
},
{
"id": "light",
"link": "_lightPosition",
"type": "vec3"
},
{
"id": "eye",
"link": "_cameraPosition",
"type": "vec3"
},
{
"id": "lighting",
"type": "bool"
},
{
"id": "receiveShadow",
"type": "bool"
},
{
"id": "roughness",
"type": "float"
}
],
"cull_mode": "counter_clockwise",
"depth_write": true,
"fragment_shader": "attrib_pass.frag",
"id": "attrib_pass",
"texture_units": [
{
"id": "shadowMap"
}
],
"vertex_shader": "attrib_pass.vert"
}
],
"id": "attrib_pass",
"vertex_structure": [
{
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"size": 3
},
{
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}
]
},
{
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{
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"compare_mode": "less",
"constants": [
{
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},
{
"id": "NM",
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},
{
"id": "V",
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},
{
"id": "P",
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},
{
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},
{
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},
{
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"type": "vec3"
},
{
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"type": "vec3"
},
{
"id": "lighting",
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},
{
"id": "receiveShadow",
"type": "bool"
},
{
"id": "roughness",
"type": "float"
}
],
"cull_mode": "counter_clockwise",
"depth_write": true,
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}
],
"vertex_shader": "attrib_pass_Instancing.vert"
}
],
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},
{
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}
]
},
{
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{
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},
{
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},
{
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},
{
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},
{
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},
{
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"type": "vec3"
},
{
"id": "eye",
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"type": "vec3"
},
{
"id": "lighting",
"type": "bool"
},
{
"id": "receiveShadow",
"type": "bool"
},
{
"id": "roughness",
"type": "float"
}
],
"cull_mode": "counter_clockwise",
"depth_write": true,
"fragment_shader": "attrib_pass_NormalMapping.frag",
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{
"id": "shadowMap"
},
{
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}
],
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}
],
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},
{
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},
{
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}
]
},
{
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{
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},
{
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},
{
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},
{
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},
{
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},
{
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"type": "vec3"
},
{
"id": "skinBones",
"link": "_skinBones",
"type": "floats"
},
{
"id": "lighting",
"type": "bool"
},
{
"id": "receiveShadow",
"type": "bool"
},
{
"id": "roughness",
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}
],
"cull_mode": "counter_clockwise",
"depth_write": true,
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"id": "attrib_pass",
"texture_units": [
{
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}
],
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}
],
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{
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},
{
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},
{
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},
{
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}
]
},
{
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},
{
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},
{
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},
{
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},
{
"id": "lightMVP",
"link": "_lightMVP",
"type": "mat4"
},
{
"id": "diffuseColor",
"type": "vec4"
},
{
"id": "light",
"link": "_lightPosition",
"type": "vec3"
},
{
"id": "eye",
"link": "_cameraPosition",
"type": "vec3"
},
{
"id": "lighting",
"type": "bool"
},
{
"id": "receiveShadow",
"type": "bool"
},
{
"id": "roughness",
"type": "float"
}
],
"cull_mode": "counter_clockwise",
"depth_write": true,
"fragment_shader": "attrib_pass_Texturing.frag",
"id": "attrib_pass",
"texture_units": [
{
"id": "stex"
},
{
"id": "shadowMap"
}
],
"vertex_shader": "attrib_pass_Texturing.vert"
}
],
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"vertex_structure": [
{
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"size": 3
},
{
"name": "nor",
"size": 3
},
{
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}
]
},
{
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"blend_source": "blend_one",
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},
{
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},
{
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},
{
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},
{
"id": "lightMVP",
"link": "_lightMVP",
"type": "mat4"
},
{
"id": "diffuseColor",
"type": "vec4"
},
{
"id": "light",
"link": "_lightPosition",
"type": "vec3"
},
{
"id": "eye",
"link": "_cameraPosition",
"type": "vec3"
},
{
"id": "lighting",
"type": "bool"
},
{
"id": "receiveShadow",
"type": "bool"
},
{
"id": "roughness",
"type": "float"
}
],
"cull_mode": "counter_clockwise",
"depth_write": true,
"fragment_shader": "attrib_pass_VCols.frag",
"id": "attrib_pass",
"texture_units": [
{
"id": "shadowMap"
}
],
"vertex_shader": "attrib_pass_VCols.vert"
}
],
"id": "attrib_pass_VCols",
"vertex_structure": [
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},
{
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},
{
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}
]
},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
"id": "receiveShadow",
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{
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}
],
"cull_mode": "counter_clockwise",
"depth_write": true,
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},
{
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}
],
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{
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{
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{
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{
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{
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{
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{
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},
{
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},
{
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},
{
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}
],
"cull_mode": "counter_clockwise",
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}
],
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],
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},
{
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{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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{
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}
],
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"depth_write": true,
"fragment_shader": "attrib_pass_Instancing_Texturing.frag",
"id": "attrib_pass",
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},
{
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}
],
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}
],
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},
{
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{
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}
]
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{
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},
{
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},
{
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},
{
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},
{
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},
{
"id": "eye",
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"type": "vec3"
},
{
"id": "lighting",
"type": "bool"
},
{
"id": "receiveShadow",
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},
{
"id": "roughness",
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}
],
"cull_mode": "counter_clockwise",
"depth_write": true,
"fragment_shader": "attrib_pass_Instancing_VCols.frag",
"id": "attrib_pass",
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}
],
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}
],
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},
{
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},
{
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}
]
},
{
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{
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{
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},
{
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},
{
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},
{
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},
{
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},
{
"id": "skinBones",
"link": "_skinBones",
"type": "floats"
},
{
"id": "lighting",
"type": "bool"
},
{
"id": "receiveShadow",
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},
{
"id": "roughness",
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}
],
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"depth_write": true,
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"id": "attrib_pass",
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{
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},
{
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}
],
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{
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{
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},
{
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},
{
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},
{
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},
{
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{
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{
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}
],
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}
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{
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},
{
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},
{
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},
{
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{
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{
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}
],
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},
{
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}
],
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},
{
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},
{
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},
{
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