armory/blender/arm/logicnode/value_math.py
2017-04-14 20:38:50 +02:00

30 lines
929 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class MathNode(Node, ArmLogicTreeNode):
'''Math node'''
bl_idname = 'LNMathNode'
bl_label = 'Math'
bl_icon = 'CURVE_PATH'
property0 = EnumProperty(
items = [('Add', 'Add', 'Add'),
('Multiply', 'Multiply', 'Multiply'),
('Sine', 'Sine', 'Sine'),
('Cosine', 'Cosine', 'Cosine'),
('Max', 'Max', 'Max'),
('Min', 'Min', 'Min'),
('Abs', 'Abs', 'Abs')],
name='', default='Add')
def init(self, context):
self.inputs.new('NodeSocketFloat', 'Value')
self.inputs.new('NodeSocketFloat', 'Value')
self.outputs.new('NodeSocketFloat', 'Value')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
add_node(MathNode, category='Value')