armory/blender/arm/make_logic.py
2018-06-01 18:33:52 +02:00

176 lines
6.3 KiB
Python
Executable file

import os
import bpy
import arm.utils
import arm.log
from arm.exporter import ArmoryExporter
parsed_nodes = []
parsed_labels = dict()
def get_logic_trees():
ar = []
for node_group in bpy.data.node_groups:
if node_group.bl_idname == 'ArmLogicTreeType':
node_group.use_fake_user = True # Keep fake references for now
ar.append(node_group)
return ar
# Generating node sources
def build():
os.chdir(arm.utils.get_fp())
trees = get_logic_trees()
if len(trees) > 0:
# Make sure package dir exists
nodes_path = 'Sources/' + arm.utils.safestr(bpy.data.worlds['Arm'].arm_project_package).replace(".", "/") + "/node"
if not os.path.exists(nodes_path):
os.makedirs(nodes_path)
# Export node scripts
for tree in trees:
build_node_tree(tree)
def build_node_tree(node_group):
global parsed_nodes
global parsed_labels
parsed_nodes = []
parsed_labels = dict()
root_nodes = get_root_nodes(node_group)
pack_path = arm.utils.safestr(bpy.data.worlds['Arm'].arm_project_package)
path = 'Sources/' + pack_path.replace('.', '/') + '/node/'
group_name = arm.utils.safesrc(node_group.name[0].upper() + node_group.name[1:])
file = path + group_name + '.hx'
# Import referenced node group
for node in node_group.nodes:
if node.bl_idname == 'LNCallGroupNode':
prop = getattr(node, 'property0')
ArmoryExporter.import_traits.append(prop)
if node_group.is_cached and os.path.isfile(file):
return
with open(file, 'w') as f:
f.write('package ' + pack_path + '.node;\n\n')
f.write('@:keep class ' + group_name + ' extends armory.logicnode.LogicTree {\n\n')
f.write('\tpublic function new() { super(); notifyOnAdd(add); }\n\n')
f.write('\toverride public function add() {\n')
for node in root_nodes:
build_node(node, f)
f.write('\t}\n')
f.write('}\n')
node_group.is_cached = True
def build_node(node, f):
global parsed_nodes
global parsed_labels
if node.type == 'REROUTE':
if len(node.inputs) > 0 and len(node.inputs[0].links) > 0:
return build_node(node.inputs[0].links[0].from_node, f)
else:
return None
# Get node name
name = '_' + arm.utils.safesrc(node.name)
# Link nodes using labels
if node.label != '':
if node.label in parsed_labels:
return parsed_labels[node.label]
parsed_labels[node.label] = name
# Check if node already exists
if name in parsed_nodes:
return name
parsed_nodes.append(name)
# Create node
node_type = node.bl_idname[2:] # Discard 'LN'TimeNode prefix
f.write('\t\tvar ' + name + ' = new armory.logicnode.' + node_type + '(this);\n')
# Properties
for i in range(0, 5):
if hasattr(node, 'property' + str(i)):
prop = getattr(node, 'property' + str(i))
prop = '"' + str(prop) + '"' if isinstance(prop, str) else str(prop)
f.write('\t\t' + name + '.property' + str(i) + ' = ' + prop + ';\n')
# Create inputs
for inp in node.inputs:
# Is linked - find node
if inp.is_linked:
n = inp.links[0].from_node
socket = inp.links[0].from_socket
inp_name = build_node(n, f)
for i in range(0, len(n.outputs)):
if n.outputs[i] == socket:
inp_from = i
break
# Not linked - create node with default values
else:
inp_name = build_default_node(inp)
inp_from = 0
# Add input
f.write('\t\t' + name + '.addInput(' + inp_name + ', ' + str(inp_from) + ');\n')
# Create outputs
for out in node.outputs:
if out.is_linked:
out_name = ''
for l in out.links:
n = l.to_node
out_name += '[' if len(out_name) == 0 else ', '
out_name += build_node(n, f)
out_name += ']'
# Not linked - create node with default values
else:
out_name = '[' + build_default_node(out) + ']'
# Add outputs
f.write('\t\t' + name + '.addOutputs(' + out_name + ');\n')
return name
def get_root_nodes(node_group):
roots = []
for node in node_group.nodes:
if node.bl_idname == 'NodeUndefined':
arm.log.warn('Undefined logic nodes in ' + node_group.name)
return []
if node.type == 'FRAME':
continue
linked = False
for out in node.outputs:
if out.is_linked:
linked = True
break
if not linked: # Assume node with no connected outputs as roots
roots.append(node)
return roots
def build_default_node(inp):
inp_name = 'new armory.logicnode.NullNode(this)'
if inp.bl_idname == 'ArmNodeSocketAction':
return inp_name
if inp.bl_idname == 'ArmNodeSocketObject':
inp_name = 'new armory.logicnode.ObjectNode(this, "' + str(inp.get_default_value()) + '")'
return inp_name
if inp.bl_idname == 'ArmNodeSocketAnimAction':
inp_name = 'new armory.logicnode.StringNode(this, "' + str(inp.get_default_value()) + '")'
return inp_name
if inp.type == 'VECTOR':
inp_name = 'new armory.logicnode.VectorNode(this, ' + str(inp.default_value[0]) + ', ' + str(inp.default_value[1]) + ', ' + str(inp.default_value[2]) + ')'
elif inp.type == 'RGBA':
inp_name = 'new armory.logicnode.ColorNode(this, ' + str(inp.default_value[0]) + ', ' + str(inp.default_value[1]) + ', ' + str(inp.default_value[2]) + ', ' + str(inp.default_value[3]) + ')'
elif inp.type == 'RGB':
inp_name = 'new armory.logicnode.ColorNode(this, ' + str(inp.default_value[0]) + ', ' + str(inp.default_value[1]) + ', ' + str(inp.default_value[2]) + ')'
elif inp.type == 'VALUE':
inp_name = 'new armory.logicnode.FloatNode(this, ' + str(inp.default_value) + ')'
elif inp.type == 'INT':
inp_name = 'new armory.logicnode.IntegerNode(this, ' + str(inp.default_value) + ')'
elif inp.type == 'BOOLEAN':
inp_name = 'new armory.logicnode.BooleanNode(this, ' + str(inp.default_value).lower() + ')'
elif inp.type == 'STRING':
inp_name = 'new armory.logicnode.StringNode(this, "' + str(inp.default_value) + '")'
return inp_name