armory/Shaders/copy_mrt2_pass/copy_mrt2_pass.frag.glsl
2018-07-10 10:29:15 +02:00

13 lines
203 B
GLSL

#version 450
uniform sampler2D tex0;
uniform sampler2D tex1;
in vec2 texCoord;
out vec4 fragColor[2];
void main() {
fragColor[0] = texture(tex0, texCoord);
fragColor[1] = texture(tex1, texCoord);
}