armory/Shaders/copy_mrt4_pass/copy_mrt4_pass.frag.glsl
2018-07-10 10:29:15 +02:00

17 lines
333 B
GLSL

#version 450
uniform sampler2D tex0;
uniform sampler2D tex1;
uniform sampler2D tex2;
uniform sampler2D tex3;
in vec2 texCoord;
out vec4 fragColor[4];
void main() {
fragColor[0] = texture(tex0, texCoord);
fragColor[1] = texture(tex1, texCoord);
fragColor[2] = texture(tex2, texCoord);
fragColor[3] = texture(tex3, texCoord);
}