17 lines
333 B
GLSL
17 lines
333 B
GLSL
#version 450
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uniform sampler2D tex0;
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uniform sampler2D tex1;
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uniform sampler2D tex2;
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uniform sampler2D tex3;
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in vec2 texCoord;
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out vec4 fragColor[4];
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void main() {
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fragColor[0] = texture(tex0, texCoord);
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fragColor[1] = texture(tex1, texCoord);
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fragColor[2] = texture(tex2, texCoord);
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fragColor[3] = texture(tex3, texCoord);
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}
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