armory/Sources/armory/trait/SidescrollerController.hx
2016-10-12 17:52:27 +02:00

58 lines
1.1 KiB
Haxe

package armory.trait;
import iron.math.Vec4;
import armory.trait.internal.CameraController;
@:keep
class SidescrollerController extends CameraController {
#if (!WITH_PHYSICS)
public function new() { super(); }
#else
public function new() {
super();
Scene.active.notifyOnInit(init);
}
function init() {
notifyOnUpdate(update);
}
var dir = new Vec4();
function update() {
if (!body.bodyReady) return;
if (jump) {
body.applyImpulse(new Vec4(0, 0, 20));
jump = false;
}
// Move
dir.set(0, 0, 0);
if (moveLeft) dir.add(transform.look().mult(-1));
if (moveRight) dir.add(transform.look());
// Push down
var btvec = body.getLinearVelocity();
body.setLinearVelocity(0.0, 0.0, btvec.z() - 1.0);
var arm = object.getChild("Ballie");
arm.animation.player.paused = true;
if (moveLeft || moveRight) {
arm.animation.player.paused = false;
arm.animation.player.dir = moveLeft ? -1 : 1;
dir.mult(-4 * 0.7);
body.activate();
body.setLinearVelocity(dir.x, dir.y, btvec.z() - 1.0);
}
// Keep vertical
body.setAngularFactor(0, 0, 0);
camera.buildMatrix();
}
#end
}