armory/raw/blur_adaptive_pass/blur_adaptive_pass.shader.json
2016-08-25 00:26:01 +02:00

169 lines
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Executable file

{
"contexts": [
{
"name": "blur_adaptive_pass_x",
"params": [
{
"name": "depth_write",
"value": "false"
},
{
"name": "compare_mode",
"value": "always"
},
{
"name": "cull_mode",
"value": "none"
}
],
"links": [
{
"name": "dir",
"link": "_vec2x"
},
{
"name": "screenSize",
"link": "_screenSize"
}
],
"texture_params": [],
"vertex_shader": "blur_adaptive_pass.vert.glsl",
"fragment_shader": "blur_adaptive_pass.frag.glsl"
},
{
"name": "blur_adaptive_pass_y",
"params": [
{
"name": "depth_write",
"value": "false"
},
{
"name": "compare_mode",
"value": "always"
},
{
"name": "cull_mode",
"value": "none"
}
],
"links": [
{
"name": "dir",
"link": "_vec2y"
},
{
"name": "screenSize",
"link": "_screenSize"
}
],
"texture_params": [],
"vertex_shader": "blur_adaptive_pass.vert.glsl",
"fragment_shader": "blur_adaptive_pass.frag.glsl"
},
{
"name": "blur_adaptive_pass_x2",
"params": [
{
"name": "depth_write",
"value": "false"
},
{
"name": "compare_mode",
"value": "always"
},
{
"name": "cull_mode",
"value": "none"
}
],
"links": [
{
"name": "dir",
"link": "_vec2x2"
},
{
"name": "screenSize",
"link": "_screenSize"
}
],
"texture_params": [],
"vertex_shader": "blur_adaptive_pass.vert.glsl",
"fragment_shader": "blur_adaptive_pass.frag.glsl"
},
{
"name": "blur_adaptive_pass_y3",
"params": [
{
"name": "depth_write",
"value": "false"
},
{
"name": "compare_mode",
"value": "always"
},
{
"name": "cull_mode",
"value": "none"
}
],
"links": [
{
"name": "dir",
"link": "_vec2y3"
},
{
"name": "screenSize",
"link": "_screenSize"
}
],
"texture_params": [],
"vertex_shader": "blur_adaptive_pass.vert.glsl",
"fragment_shader": "blur_adaptive_pass.frag.glsl"
},
{
"name": "blur_adaptive_pass_y3_blend",
"params": [
{
"name": "depth_write",
"value": "false"
},
{
"name": "compare_mode",
"value": "always"
},
{
"name": "cull_mode",
"value": "none"
},
{
"name": "blend_source",
"value": "blend_one"
},
{
"name": "blend_destination",
"value": "blend_one"
},
{
"name": "blend_operation",
"value": "add"
}
],
"links": [
{
"name": "dir",
"link": "_vec2y3"
},
{
"name": "screenSize",
"link": "_screenSize"
}
],
"texture_params": [],
"vertex_shader": "blur_adaptive_pass.vert.glsl",
"fragment_shader": "blur_adaptive_pass.frag.glsl"
}
]
}