18 lines
261 B
GLSL
18 lines
261 B
GLSL
#version 450
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#ifdef GL_ES
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precision mediump float;
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#endif
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#include "../compiled.glsl"
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uniform sampler2D tex;
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in vec2 texCoord;
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out vec4 fragColor;
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void main() {
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vec4 col = texture(tex, texCoord);
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fragColor = vec4(col.r * 10.0, col.g * 10.0, 0.0, 1.0);
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}
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