armory/raw/deferred/shadowmapheight.frag.glsl
2016-10-12 17:52:27 +02:00

16 lines
176 B
GLSL

#version 450
#ifdef GL_ES
precision mediump float;
#endif
#ifdef _NorTex
#define _BaseTex
#endif
out vec4 fragColor;
void main() {
fragColor = vec4(0.0, 0.0, 0.0, 1.0);
}