armory/raw/pt_final_pass/pt_final_pass.frag.glsl
2016-10-12 17:52:27 +02:00

16 lines
216 B
GLSL

#version 450
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D gbuffer;
in vec2 texCoord;
out vec4 fragColor;
void main() {
vec3 col = texture(gbuffer, texCoord).rgb;
fragColor = vec4(col, 1.0);
}