armory/Shaders/std
2018-12-28 13:31:43 +01:00
..
brdf.glsl Improved light sampling 2018-12-10 17:25:29 +01:00
clusters.glsl Shadowmap arrays 2018-12-11 23:05:18 +01:00
conetrace.glsl Cleanup 2018-12-09 19:27:11 +01:00
dof.glsl Faster 2018-12-06 15:23:08 +01:00
filters.glsl Super-sampling resolve 2017-04-26 17:37:30 +02:00
gbuffer.glsl Need for speed 2018-12-05 17:47:45 +01:00
ies.glsl Crude ies lamp support 2017-08-17 14:37:04 +02:00
imageatomic.glsl Atomic ops for voxels 2017-08-03 14:01:04 +02:00
light.glsl Shadowmap size cleanup 2018-12-28 13:31:43 +01:00
light_mobile.glsl Uniform fixes 2018-12-15 19:03:11 +01:00
ltc.glsl Rename Lamp to Light to keep in sync with Blender2.8 2018-08-28 15:10:28 +02:00
math.glsl Cleanup 2018-12-09 19:27:11 +01:00
normals.glsl Rename abs to world for clarity 2017-07-14 11:43:12 +02:00
shadows.glsl Shadowmap size cleanup 2018-12-28 13:31:43 +01:00
shirr.glsl Envmap fixes 2017-09-20 18:35:37 +02:00
skinning.glsl Cascaded shadows 2017-11-15 13:34:51 +01:00
skinning_mat.glsl Cascaded shadows 2017-11-15 13:34:51 +01:00
ssrs.glsl Faster 2018-12-06 15:23:08 +01:00
sss.glsl Shader include fixes 2017-12-15 12:52:58 +01:00
tonemap.glsl More tonemapping 2017-02-25 00:57:13 +01:00
vr.glsl Renderer speedup round 2 2017-03-12 17:29:22 +01:00