armory/blender/arm/logicnode/input_surface.py
2018-06-12 16:29:10 +02:00

25 lines
753 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class SurfaceNode(Node, ArmLogicTreeNode):
'''Surface node'''
bl_idname = 'LNSurfaceNode'
bl_label = 'Surface State'
bl_icon = 'CURVE_PATH'
property0 = EnumProperty(
items = [('Touched', 'Touched', 'Touched'),
('Started', 'Started', 'Started'),
('Released', 'Released', 'Released'),
('Moved', 'Moved', 'Moved')],
name='', default='Touched')
def init(self, context):
self.outputs.new('NodeSocketBool', 'State')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
add_node(SurfaceNode, category='Input')